News

Populating the Reach: FORTUNE

June 6, 2017 · Alpha Sunless Skies

Our latest sprint FORTUNE continues the work of populating the Reach! Both character creation and character progression specs have been designed. Meanwhile, Tech was focused on finalising the storylet service, a fundamental piece of code which enables the player to interact with stories in-game. Both Art and Content have been continuing their work on filling […]

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Sunless Skies Closed Alpha

May 23, 2017 · Alpha Sunless Skies

In order to help us find and fix bugs during Sunless Skies development, we will be holding a closed alpha, beginning 5th June! GOALS This alpha will help us find technical bugs and discover initial player experience within the framework of Sunless Skies. WHAT YOU CAN EXPECT If you are interested in being involved with […]

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Populating the Reach: EXOGENESIS

May 23, 2017 · Alpha Sunless Skies

Our EXOGENESIS sprint is our first specific pass at populating the Reach, which means working on its denizens from officers to the agents you’ll encounter in the skies. Our art team, which has recently doubled, continued their work on ports, brought some agents to life, and created our first pass art pass over the UI. […]

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Travel Through the Reach Part I: APHELION

March 15, 2017 · Alpha Sunless Skies

March’s first Sunless Skies sprint is APHELION. This sprint focuses on The Reach: the first region in Sunless Skies, where you will begin your journey. It also involves big chunks of setup for later regions: hunger, death, time, fuel – all of the basic building blocks of our game. Design and Gameplay Mac has been trialing a […]

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