Beta Testing on Android

July 19, 2016 ·

We released Fallen London onto the App Store four months ago in April 2016, and are now delighted to announce that we have begun beta testing the Fallen London app on Android. This beta will allow us to determine whether or not launching on Android is viable. While there are only a handful of iOS […]

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July Exceptional Story: The Chimney Pot Wars

June 30, 2016 ·

Delicious friends, July’s Exceptional Story is here! War on the rooftops! London’s urchin-gangs are at each others’ throats, and chaos spills down to the streets! Who will win? And why are they fighting? Form alliances, lead an urchin-army of your own, and solve the riddle of The Chimney Pot Wars! Play: An Exceptional Story: the […]

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Failbetter, transatlantic edition

June 6, 2012 · Failbetter

In mid and late June I’m going on a busman’s holiday to Seattle, then Edmonton, then southern Oregon. (I probably won’t make it to Portland, but you never know.) If you live in those parts of the world and want to grab a coffee and talk about games, stories, possible projects, ping me on Twitter […]

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Coming very soon: StoryNexus!

May 18, 2012 · Failbetter

Fallen London was always a research project. We wanted to learn the best ways to build interactive stories on the web – stories that broke away from the usual constraints of games, and weren’t ashamed to be text-heavy and provoking. We wanted to build a platform to do that… and to allow other creative folk […]

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Echo Bazaar is becoming Fallen London!

March 16, 2012 · Failbetter

In the last couple of months we’ve made a lot of changes to Echo Bazaar – we’ve removed the action cap, updated the interface and improved crafting. We’ve added Living Stories that talk back to you, a clique system, new art, new content and so on.  All these changes lead up to one really big […]

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Fallen London and Ethical Gaming

March 16, 2012 · Failbetter

I founded Failbetter because I was interested in new ways of telling stories. Our first project was a social game because that was what everyone was doing in 2009, and it seemed the obvious way to make enough money to fund a team. But… I was never comfortable with the aggressive virals that social games […]

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A new era in actions

February 5, 2012 ·

The Festival of Endless Actions is over. The bunting is down, the hangovers are fading, and the most dedicated players have nearly caught up on their sleep. We ran it for two reasons. One was, of course, to draw people back to the game and have a bit of a spring celebration. The other was […]

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The Okapi Conundrum

January 26, 2012 ·

Today sees another content release, with a big pile of changes and enhancements to the economy. This is the next step in a long-term plan, and I wanted to talk a bit about what we’re up to. Nearly three years ago I sat down at the PC in my spare room and started writing and […]

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Redesigning the Story Page

January 23, 2012 · Failbetter

If you log into the game today, you’ll see that the story page has had a bit of a facelift. First up, quality requirements on storylets and opportunities now have their own little icons. The heart of the story pacing in Echo Bazaar is the virtuous circle of quality unlocks – get stuff, unlock stories, […]

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Ho Ho Ho

December 21, 2011 ·

We’ve just updated Echo Bazaar with new content and game changes. More information can be found on our new forums.

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