News

Fallen London Reworks

May 22, 2017 · Fallen London

Delicious friends, over the coming months, we have exciting plans for Fallen London. As we alluded to in the last FBG Podcast, we have been working on a special Fallen London project, which we’re delighted to now announce. A dedicated team of Cash (writing and design), Sam (tech), and Caolain (analytics and design) have already […]

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Combat in the Reach: DARK MATTER

May 8, 2017 · Sunless Skies

In DARK MATTER we foray further into combat! Tech have been busy plotting enemy behavior and implementing pathfinding. Meanwhile, our writers have continued spinning tales for the ports within the Reach. This sprint, we also welcome a new artist to our team—Toby!   ART First off, a very warm and exceptional welcome to our new […]

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May Exceptional Story: HOJOTOHO!

April 27, 2017 · Exceptional Friendship Fallen London

Delicious friends, the Exceptional Story for May is here! London’s street musicians sing of a child Valkyrie, who roams the winding streets with her broom-spear, setting right the wrongs of the world. Join her crusade and mentor the abandoned children she has taken under her wing. But take heed: she has declared herself against a […]

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Combat in the Reach: CHROMOSPHERE

April 25, 2017 · Sunless Skies

CHROMOSPHERE brings us our first animations and our first pass at quite a few complex tasks! We also get to see different terrain types within the Reach, animations for the player’s locomotive (so much steam!), and a few AI agent animations. Tech has been busy with our first-pass at combat implementation, title screens, storylet-UI, and […]

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Sunless Skies Development Roadmap

April 19, 2017 · Sunless Skies

If you’ve been with us since the early days of Sunless Sea development, you’ll remember there was a Sunless Sea development roadmap. The roadmap allows players to see where we currently are in development, as well as where we’re headed. You can now find the Sunless Skies Development Roadmap on our website! We’ll be updating […]

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Travel Through the Reach Part III: BIG BANG

April 11, 2017 · Pre-Production Sunless Skies

The final sprint in March is BIG BANG! This sprint features quite a bit of work from our writers, as they begin to shape Sunless Skies with names and descriptions of sky-beasts and different vessel classifications. You may have heard us mention bees before as well, which Paul has brought to life. Tech have also […]

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Through the Reach part II: APHELION

March 28, 2017 · Sunless Skies

The second sprint in March, APHELION Pt 2, features an art terrain pipeline, a new port, character progression, and further work on implementing fuel and hunger within the game UI. This sprint also included some changes to the Terror mechanic. ART Paul has been working on a terrain pipeline that will allow us to have a […]

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Sunless Sea is now available on iPad!

March 23, 2017 · iOS Sunless Sea

LOSE YOUR MIND. EAT YOUR CREW. DIE. Sunless Sea is now available on iPad! Explore the Unterzee with a simple tap of the finger. We’ve teamed up with BlitWorks (known for mobile versions of Invisible Inc., Don’t Starve, Broken Age and Bastion, among others) for development and adapted the game’s mechanics for touch controls. Features: […]

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A New Incubee: Giada Zavarise of Selling Sunlight

March 21, 2017 · Incubations

We have recently welcomed Giada Zavarise to our offices as part of our incubation scheme, to support her with coffee, fruit and insights while she makes literary RPG Selling Sunlight. Giada and her teammates Chiara Boscaro (Background Artist) and Anita Zaramella (Character Artist) took our questions on their project. How did Selling Sunlight come about? Giada: I […]

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