News

Fruits of the Zee Soon Upon Us

August 17, 2017 · Fallen London

Delicious friends! As summer draws closer to an end, it is time to enjoy some fishing and delectable Rubbery Lumps. The Fruits of the Zee festival will begin Monday 21st August and run through the 4th of September!

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Heading Out of the Reach: KEPLER

August 15, 2017 · Sunless Skies

The KEPLER sprint brings us ever closer to Early Access / Games in Development. It warmed us to our core to see such excitement about the release date of the open beta for Sunless Skies. While there are still many new bits and bobs being worked on for the Reach and a some new tasks […]

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5 Key Areas of Discoverability for Indie Devs | Part 5

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 4

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 3

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 2

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 1

August 8, 2017 · Failbetter

Haley Uyrus is marketing manager at Failbetter Games. She’s on Twitter here: @Absintheuse Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on […]

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Enriching the Reach: JANSKY

August 1, 2017 · Sunless Skies

Our JANSKY sprint leads us to a very special announcement—Sunless Skies is coming to Steam Early Access and GOG Games in Development the 30th of August! With that in mind, all teams have of course been working on buffing, polishing and bug fixing the Reach, our initial area for Early Access / Games in Development. […]

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August’s Exceptional Story: The Attendants

July 27, 2017 · Exceptional Friendship Fallen London

Delicious friends, the Exceptional Story for August is here! Accept an invitation to a secret party from a mysterious acquaintance. Navigate a sinister game of hide and seek and survive the horrors of charades. Explore a manor hiding a greater half. Will you uncover the hidden history of the Second City? The Attendants is the […]

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