Sunless Sea is now available on iPad!

March 23, 2017 · iOS Sunless Sea

LOSE YOUR MIND. EAT YOUR CREW. DIE. Sunless Sea is now available on iPad! Explore the Unterzee with a simple tap of the finger. We’ve teamed up with BlitWorks (known for mobile versions of Invisible Inc., Don’t Starve, Broken Age and Bastion, among others) for development and adapted the game’s mechanics for touch controls. Features: […]

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A New Incubee: Giada Zavarise of Selling Sunlight

March 21, 2017 · Incubations

We have recently welcomed Giada Zavarise to our offices as part of our incubation scheme, to support her with coffee, fruit and insights while she makes literary RPG Selling Sunlight. Giada and her teammates Chiara Boscaro (Background Artist) and Anita Zaramella (Character Artist) took our questions on their project. How did Selling Sunlight come about? Giada: I […]

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Travel Through the Reach Part I: APHELION

March 15, 2017 · Alpha Sunless Skies

March’s first Sunless Skies sprint is APHELION. This sprint focuses on The Reach: the first region in Sunless Skies, where you will begin your journey. It also involves big chunks of setup for later regions: hunger, death, time, fuel – all of the basic building blocks of our game. Design and Gameplay Mac has been trialing a […]

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A secret about the Masters

March 9, 2017 · Kickstarter Sunless Skies

The following information is derived from two highly controversial sources. The first was an end-of-term paper entitled On the Origins and Descent of the Masters. It was written by a Benthic student, who claimed it was based on rubbings taken from a lost Second City inscription. Her paper (along with the rest of the class’s […]

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The Royal Society

March 3, 2017 · Narrative Sunless Skies

We are genuinely delighted that our fun idea for a port which grew as we received more backers to the Sunless Skies Kickstarter has come to fruition. Here is the complete breakdown of everything unlocked for the port through your support. Thank you! Part I: The Royal Society The once-moribund Royal Society of inventors, explorers, […]

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Exceptional Stories and Where to Find Them

February 24, 2017 · Exceptional Friendship Fallen London

As you may have noticed, we’ve been trialing different ways to present a season of Exceptional Stories. After experimenting, we’ve settled on a method that will allow us to keep the linked Exceptional Stories for each season together in one place. From now on, Exceptional Stories of the current season can be unlocked through the […]

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March Exceptional Story: The Clay Man’s Arm

February 23, 2017 · Exceptional Friendship Fallen London

Delicious friends, the Exceptional Story for March is here! Deep in the Clay Quarter, someone is experimenting with flesh and clay. By sawing limbs and swapping organs, they probe the boundaries of both substance and class. Will you seek out this scholar and his collection of ghastly subjects? The Clay Man’s Arm is the first […]

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Support and QA Tester Role

February 14, 2017 · Failbetter Jobs

Update: the application deadline has now passed, so we’re no longer accepting applications for this role. We’re looking for a support and QA tester to join our 16-strong development team in Waterloo (London, UK). The company We’re a boutique video game studio, devoted to making games with strong stories at their heart. We’re best known […]

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Feast of the Exceptional Rose 1895

February 6, 2017 · Fallen London

Today marks the beginning of The Feast of the Exceptional Rose! It is a season of love and heartbreak, passion and secrets! It is the season of wooing and gift-giving! Along with the ability to divorce, the year 1895 brings back the freedom to marry as well! The tax has been lifted! As well as […]

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Changes to Receiving Messages by Twitter

February 2, 2017 · Fallen London

As a part of our continued efforts to update and improve Fallen London, today we have phased out the ability to receive Fallen London messages via Twitter. These messages would be things like: Time the Healer, in-game actions, and invitations from other players. Only ~3% of recently active players previously used the Twitter service, which […]

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