Sunless Skies: Known Issues

 

Sunless Skies is in Early Access

There are many features yet to be implemented. Many places yet to be created. Many words yet to be written.

Enjoy your time in the High Wilderness, and please be patient while we expand its frontiers.

Failbetter Games

Known Issues

This is not an exhaustive list, for example we do not list bugs with an exploitative nature. If you do not see your issue listed, please send a report to skies@failbettergames.com. Please see our Bug Reporting page for details on what to include in your report. For crashes, black screen issues and minimised game windows please see our troubleshooting section.

Current build: 1.1.7.4.f187636

Last updated: 19/12/2018

Latest Patch Notes

Contents

Agents/Combat
Art
Audio
Character Creation
Character Progression
Chart
Controller Support
Controls
Discoveries
Docking
Engine yards
Equipment/Weapons
Graphic Options
Headlight
Hold
Interfaces
Linux
Loading (including crashes, black screens & minimised game windows)
MacOS
Messages/Labels
Performance
Ports
Prospects and Bargains
Storylets/Content
Terror
Transit Relays
Victory Screen
Weather
Wrath
Patch Notes

AGENTS/COMBAT

  • Arcing does not currently work for Agent to Agent combat
  • Agent health visuals (smoke, fire, blood particles) are not removed as Agents heal
  • If a wrathful Agent loses wrath towards a player and subsequently regains it in another encounter, the wrath crescent will not display

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ART

  • Z-fighting can occur on the chart on some MacOS devices with NVIDIA graphics cards
  • A box/outline may be seen around light beams on player and agent headlights and beacons/lighthouses – if you experience this please get in touch with your machine specs

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AUDIO

  • SFX are not present on agent aura/AoE attacks
  • We have not finished separating out SFX from the ambient sounds so the Environment slider does not work correctly yet
  • The headlight toggle SFX is only in place on the Spatchcock
  • The new docking SFX is missing at several Stations and Platforms
  • The transit gate activation audio repeats on arrival in a new region
  • The transit gate arrival audio is not yet in place
  • Ambient SFX are cut off abruptly when leaving segments
  • Several SFX are missing on UI elements – the will be implemented by launch

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CHARACTER CREATION

  • The font on the final panel of character creation is too small
  • The player avatar is affected by resolutions smaller or larger than 1920 x 1080 (it will appear smaller on lower resolutions and larger on higher ones)

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CHARACTER PROGRESSION

  • Facet icons on the character progression screen will shake when selected with controllers

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CHART

  • Terrain on the Reach Chart does not align perfectly on the segment borders.
  • The Horror icon is present on the Well of Wonders along with the Something Ghastly icon
  • Some erroneous assets appear on the Eleutherian chart as well as some fog leakage around the region’s border
  • Scout discoveries appear tiny when zoomed out on the chart and pop to full size when zooming in
  • The scroll functionality on the chart occasionally becomes unresponsive – this is a Unity issue and we are investigating to see what we can do. Quitting the app and relaunching usually resolves this. If you experience this issue, try not to click out of the game window as it loads – there’s a greater incidence of the issue when it is out of focus

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CONTROLLER SUPPORT

    Thanks to the UI redesign we have had to completely rework controller support. Unfortunately owning to time constraints we could not complete the work to a satisfactory level for the Commander update. This means there are lots of outstanding issues with controller support, more so than in the previous iteration. If you cannot tolerate bugs in an in-development game, we encourage you to either use mouse controls or hold off playing until launch. Thank you for your continued patience and understanding. For simplicity the bugs below are written as if using an Xbox controller.

  • There are issue with connecting and disconnecting controllers throughout play. For now, please connect your controller before launching the game, then activate it via the title screen (Options > Controls)
  • Controller prompts are present on the main menu and the chart legend even when a controller is not plugged in
  • Controller prompts for the HUD are present on screen after character creation/when first loading save file (they are removed when the current Storylet is closed)
  • PS4 and Xbox 360 pads do not work correctly when using a wireless dongle – please connect the pad with a USB wire
  • XBox One and Steam controllers are not working correctly
  • Controller prompts on interfaces do not change for PS4 controllers
  • Facet icons on the character progression screen will shake when selected with controllers
  • When equipping items to the locomotive, there is not enough of a distinction between slots you can equip to and the current highlighted slot
  • There is a delay with the footer prompts when moving from the centre panel to the Status panel using LB/RB
  • After disconnecting a controller from the Options menu on the Title Screen, Esc does not work to close interfaces
  • Y does not toggle the chart legend, it is currently mapped to A which also zooms in
  • Prompts are missing from the shop interface (LB -toggle buying/selling, RB – toggle Hold/Bank)
  • Tooltips on prospect quality requirements do not currently work, so X to display tooltip and L-Stick to show requirements on the bazaar interface currently do nothing
  • If the Hold is open at the same time as the bazaar, pressing X while focused on the centre panel will display tooltips from items in the Hold
  • The area menu will not display when pressing Y from engine yards – you will need to close and reopen the centre panel
  • If you open a side panel at the same time as an engine yard, you will not be able to select new ships if you toggle back to the centre panel – you will need to close and reopen the centre panel to resolve this
  • If you equip items with a shop/bank open at the same time as the Hold, the focus will shift onto the centre panel
  • If you equip items with the bazaar/storylet/engine yard open at the same time as the Hold, the focus on the Hold will be lost – toggle to the centre panel and back again
  • After claiming a prospect from the bazaar you cannot select second prospect – you need to redraw the bazaar interface
  • It’s possible to get the Possessions interface stuck on screen – if this happens toggle to a different side panel using LB/RB and then you’ll be able to close it

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CONTROLS

  • If you’ve played at any point during Early Access and the Alpha, we highly recommend restoring default controls from the Options menu since we’ve changed the configuration several times. This will allow you to get the latest changes to the controls (which don’t update automatically with each new build), particularly for gamepad controllers. If you then wish to alter them to your previous/preferred set-up you can do so
  • Control prompts are not currently in place on the opening game experience (e.g. WASD, F for scout, QE to strafe, etc)
  • C does not open the chart, it enables Cruise Control. The hotkey for the Chart is left tab. This is not a bug but a deliberate decision. Please consult the Controls menu in the Options to view the key mappings and reassign them if you wish
  • Hotkeys for navigating the UI using keyboard controls are not currently present on the Controls menu

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DISCOVERIES

  • Ambient messages and the player locomotive can appear underneath Amber Chucks
  • Transient discoveries will sometimes spawn on top of each other
  • Agents occasionally spawn under transient discoveries
  • Abandoned Ruins are not giving out Condemned Experiments

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DOCKING

  • Avid Horizon sprites are missing – this is presenting as invisible colliders and a disassociated dock asset
  • The docking prompt will sometimes display even when you are not quite at the right angle to dock
  • Closing the Storylet at ports will not undock you and you will need to undock and redock to open it again – this is not a bug but we will be addressing this to make it more user friendly

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ENGINE YARDS

  • The Medea’s description in the engine yard overflows slightly when Font scale is set to Large
  • The fuel efficiency difference values on the engine yard interface do not redraw when jettisoning items
  • The fuel efficiency difference on the engine yard interface is not displaying the correct number

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EQUIPMENT AND WEAPONS

  • Blast damage (from mines, rockets, and the Wrath of Heaven) is not yet displayed on tooltips
  • The proximity zone on mines is slightly wider than radius shown around them
  • Clicking on UI elements with The Wrath of Heaven or a Rocket equipped to the primary slot will cause the weapon to fire
  • Equipment no longer stacks in the bank, but this is a temporary solution to problems encountered with the UI redesign and will be reverted on launch.
  • There is no knockback on small asteroids/space debris from weapon fire – this is not a bug, we haven’t implemented this
  • When docking after suffering from Engine Problems, if you have a full Hold the jettison interface may trigger twice (just press cancel each time to close it)
  • The highlight over ineligible equipped items is missing from the Hold interface when you are suffering engine problems
  • There are two instances of weapons working intermittently, neither of which is a bug:
    • If you are holding down the button for continuous fire, the weapon will cut out when your engine overheats. This is to stop you taking damage to your Hull. You can press it again to fire immediately without having to wait for your engines to cool down, but you’ll receive 10% Hull damage
    • The default configuration has been changed so that weapons are activated by the mouse buttons. So that you don’t fire weapons when clicking on interfaces, we had to disable weapons fire when your cursor is hovering over the UI. Even if you reassign the weapons to keyboard keys rather than mouse buttons this still applies, so make sure your cursor is not over any of the UI elements when firing

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GRAPHIC OPTIONS

  • Now the final UI is in place we have made the decision to support a 16:9 aspect ratio only, so now the only resolutions available in game are those that support 16:9. We understand some players will be disappointed we are not supporting 5:4, 4:3, 3:2 etc, but we need to maintain a consistent look and experience over all our interfaces which we simply couldn’t do across varying aspect ratios and with sliding scales for UI and Font size. If your monitor does not support resolutions with a 16:9 aspect ratio then you can either play in windowed mode rather than full screen, or alternatively change the settings on your graphics cards to allow scaling. This will add black bars to the game but will allow you to enjoy it in full screen mode. Both of these options will avoid stretching or overlapping issues with the UI
  • We’ve had a report from player with a 2k monitor which is not detecting suitable 16:9 resolutions that the monitor should clearly be able to support. We will look into this and resolve these kinds of issues ASAP
  • When set to Large the Font scale overflows in the following places:
    • On the Medea’s description in the engine yard
    • The Hull value on the Hold interface when it is over 100
    • Long qualities names in the Profile and Possessions interfaces
  • Text on several interfaces does not scale when set to Large (e.g .Engine Problems, Jettison, Save File details on Load Game screen, etc)/li>
  • The Font style has not been updated on all interfaces just yet (e.g. Engine Problems, Abandon Prospects, etc)

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HEADLIGHT

  • The headlight toggle SFX is only in place on the Spatchcock
  • A box/outline may be seen around light beams on player and agent headlights and beacons/lighthouses – if you experience this please get in touch with your machine specs

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HOLD

  • The locomotive name overflows the Hold interface on both font sizes after passing on a legacy in a Spatchcock
  • The contraband icon is cut off on the Hold if the item is in the right-most slot
  • Additional slots will be seen on the Hold interface briefly when purchasing a new locomotive
  • The highlight over ineligible equipped items is missing from the Hold interface when you are suffering engine problems

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INTERFACES

  • For issues specific to the Hold see the Hold section and for bugs related to resolution and font size check out the Graphics Options section
  • When loading in at Pan (and a couple of other segments) the game will appear to freeze for a few seconds when closing the Storylet interface
  • Clicking on UI elements with The Wrath of Heaven or a Rocket equipped to the primary slot will cause the weapon to fire
  • Storylet text moves down after selecting a branch with a more than one possible result, before moving upwards sharply. There is a similar issue with branches that have multiple twist options
  • All flickering on interfaces, particularly on 1600 x 900 resolutions, have been fixed – if you see any more please get in touch (and let us know your resolution)
  • Tooltips are not displaying on quality requirement icons in the bazaar
  • Must events can fire when the Bazaar or Shops are a open causing a interface lockout
  • The close button (X) is misaligned on the Bazaar interface
  • Long prospect titles truncate on the Bazaar interface
  • Text on the left of the Legacy Screen (Something Awaits You) can overflow the top of the interface if you pass on a lot of items to your new captain
  • The area names for Wit & Vinegar Lumber Company and Leadbeater and Stainrod Reserve are cut off
  • Clicking on the area header at the top of the ambience on the storylet interface causes the area list to appear and disappear quickly – this is old functionality we didn’t have time to remove – to display the area list properly just hover over the ambience artwork
  • There are a few issues with scroll bars:
    • When you first open a Storylet the scroll bar isn’t visible. Dragging or using the middle mouse button will make it appear
    • The movement of the scroll bar feels a bit janky when using the middle mouse button. It can get stuck from when moving up and down
    • The scroll functionality on storylets (and the chart) occasionally becomes unresponsive – this is a Unity issue and we are investigating to see what we can do. Quitting the app and relaunching usually resolves this. If you experience this issue, try not to click out of the game window as it loads – there’s a greater incidence of the issue when it is out of focus

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LINUX

  • A freeze is sometimes seen on Linux machines when entering full screen via the Options menu – if you experience this please send a report with your tech specs and include the player log
  • The Avatar generator is not working correctly during character creation on some Linux machines – if you experience this please send a report with your tech specs

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LOADING

  • For Linux specific loading issues see the Linux issues and for MacOS check out the MacOS issues
  • When loading in at Pan (and a couple of other segments) the game will appear to freeze for a few seconds when closing the Storylet interface
  • Minimised game window: some players have recently experienced the game opening at a resolution of 0 x 0 pixels and are therefore unable to play (audio can be heard, but nothing is displayed). If you experience this please follow the troubleshooting steps here
  • Black screen: so far we have seen six causes of black screens on some machines when trying to launch the game. If you experience a black screen on launch please follow the troubleshooting steps here
  • Crashes: If you experience a crash please follow the troubleshooting steps here
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    MAC OS

    • If you see a Steam error message after downloading the latest build then please uninstall and re-install the game

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    MESSAGES/LABELS

    • Tacketies spawned from mining rocks in Eleutheria refer to the Reach in their ambient message
    • Scout messages and Experience gained labels can appear under some terrain such as the bridges at New Winchester, Port Prosper, Perdurance and the Most Serene Mausoleum
    • In-game messages can overlap with docks and port labels when loading a save game (often seen at New Winchester, L&S Nature Reserve and Polmear & Plenty’s)
    • In-game messages can fail to appear if too close to surrounding terrain
    • Experience gained labels vary in size throughout the Reach and Albion

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    PERFORMANCE

    • Performance can drop when crossing segments as a new segment loads, and again when the old segment unloads
    • We’ve made some significant improvements to performance in the Eleutheria build, but there’s still progress to be made and we will continue to look at performance and optimisation in our run up to launch. If you are currently experiencing persistent performance issues, please dock at the port in the segment where you experience any stuttering and send an email to skies@failbettergames.com with your specs, your save files and your output log so we can look into individual cases.

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    PORTS

    • Avid Horizon sprites are missing – this is presenting as invisible colliders and a disassociated dock asset

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    PROSPECTS AND BARGAINS

    • Bargains for a good will sometimes appear for a port where you have a pending prospect for the same good – this is not a bug, it just looks odd
    • The close button (X) is misaligned on the Bazaar interface
    • Long prospect titles truncate on the Bazaar interface
    • Your current cargo capacity does not update on the Bazaar interface when handing in pending prospects. This means space is not freed up for you to purchase bargains – re-select the bazaar to redraw it in order to get around this
    • Tooltips are not displaying on quality requirement icons in the bazaar

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    STORYLETS/CONTENT

    • The Quality requirement value is no longer displayed on some icon tooltips – this can cause confusion when one branch with this quality requirement is available and another with the same quality requirement is locked
    • Icons for quest qualities are centred vertically when displayed with objectives on the quality results
    • Storylet text moves down after selecting a branch with a more than one possible result, before moving upwards sharply. There is a similar issue with branches that have multiple twist options

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    TERROR

    • After the UI redesign the Terror bar on the Survival HUD no longer indicates varying rates of Terror gain. This will be fixed for launch

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    TRANSIT RELAYS

    • After using a Transit Relay, you now have to press R to undock yourself before you can move away. At the moment this is not very intuitive as the prompt will say ‘Interact’. The same applies if you close the Storylet after interacting with a Transit Relay and deciding to remain in your current region. While Transit Relays look like regular docks, they actually function differently. We had to make some recent changes in order to take account of the new docking mechanics, but we need more time to implement a proper solution to the Transit Relays.
    • YOu can use weapons to fire yourself backwards out of Transit Relays which renders your locomotive unmovable
    • The transit gate activation audio repeats on arrival in a new region
    • The transit gate arrival audio is not yet in place

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    VICTORY SCREEN

    • Tooltips do not work on the victory screen
    • The game fade-out and victory screen fade-in overlap

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    WEATHER

    • To interact with the Storm-that-Speaks you need to be right in the centre. It is hard to reach, and harder on some locomotives due to the vehicle weight, but it is working correctly
    • You can only interact with the Storm-that-Speaks once while the segment is loaded – to interact with it again in the same session you will need to leave and re-enter the segment so it loads again

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    WRATH

    • If a wrathful Agent loses wrath towards a player and subsequently regains it in another encounter, the wrath crescent will not display
    • Red wrath lights on mechanical agents are not toggled on on secondary agents during ‘wrath chaining’ (e.g. when you anger a Tackety and his buddy comes over to help him fight, the lights will remain white)

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    Patch Notes

    Build Version: 1.1.7.4.f187636. Release Date: 19 December 2018 (Commander)

    Build Version: 1.1.6.2.e8412a5. Release Date: 7 November 2018 (Survival)

    Build Version: 1.1.5.3.aa85c96. Release Date: 10 October 2018 (Reach Redesign)

    Build Version: 1.1.4.5.2f2c56e. Release Date: 29 August 2018 (Combat II)

    Build Version: 1.1.3.5.4d9e3cf71. Release Date: 25 July 2018 (Eleutheria)

    Build Version: 1.1.0.4.cd2a9a87a. Release Date: 07 June 2018 (Roleplay)

    Build Version: 1.0.9.4.72fb12b. Release Date: 09 May 2018 (Threat)

    Build Version: 1.0.7.3.035a6b6. Release Date: 04 April 2018 (Albion)

    Build Version: 1.0.6.5.8046df9. Release Date: 27 February 2018 (Combat I)

    Build Version: 1.0.7.4.1f12226aa. Release Date: 31 January 2018 (Exploration)

    Build Version: 1.0.6.3.4ea876f. Release Date: 11 December 2017 (Prospects and Bargains)

    Build Version: 1.0.4.6.24e7833. Release Date: 29 November 2017 (Procedural Generation)

    Build Version: 1.0.3.2.1dcb4f0. Release Date: 15 November 2017 (Bug fix update)

    Build Version: 1.0.2.3.2dbd705. Release Date: 25 October 2017 (Legacies)

    Build Version: 1.0.1.5.91c3278. Release Date: 13 September 2017 (Bug fix update)

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