Sunless Skies: Known Issues

 

Sunless Skies is in Early Access

There are many features yet to be implemented. Many places yet to be created. Many words yet to be written.

Enjoy your time in the High Wilderness,and please be patient while we expand its frontiers.

Failbetter Games

Known Issues

This is not an exhaustive list, for example we do not list bugs with an exploitative nature. If you do not see your issue listed, please send a report to skies@failbettergames.com. Please see our Bug Reporting page for details on what to include in your report.

Current build: 1.0.3.2.1dcb4f0

Last updated: 15/11/2017

BANKS

  • After accessing the Bank UI with a shop or storylet interface open, if you open the Hold UI (thus closing the Bank UI) and click on items in your cargo hold, they will be removed. Worry not! Whilst it looks like they are disappearing they are being being moved into the bank.

SHIPYARDS

  • There is a line above the Bedivere-class locomotive in the Engine Yard and Hold interface
  • Font Scale causes the cost of locomotives to disappear on the Engine Yard interface
  • When re-purchasing a previously owned locomotive, items equipped to certain slots are sometimes remembered. This can give the appearance that you have just gained another copy of a weapon for example, however this is just a visual effect and un-equipping the item will cause it to be removed correctly

CHARACTER CREATION

  • Long character names are cut off behind the Load button on the Load Game screen
  • Your chosen name on panel 6 of the character creation screen is affected by the Font Scale
  • Highlighting persists on previously selected Origins (panel 1) and Histories (panel 2) on the character creation screen if you go back and make a different selection
  • When expanding the drop down menus on panel 5 of the character creation screen, the first option (e.g. Hat 1) is always ticked, even if a different option (e.g. Hat 4) is actually displayed. In order to select the first option, you need to select a different option (so the tick moves) and then re-select the first option

LEGACIES

  • SFX/Ambient sounds no longer play on new captains created after death in legacy mode - return to the title screen and then continue to resolve the issue
  • If you return to the Title Screen and then click Continue, immediately after creating a character, then all the items equipped to your locomotive will become unequipped – if this happens it may be easier to start a new save game. Alternatively head out of the asteroid field and to the north east where you’ll find New Winchester

LOADING

  • So far we have seen two causes of black screens on some machines when trying to launch the game
    • If you see (SteamAPI_init() failed) in your output/player logs then the Steam app may not be running correctly. If you see this try the following:
      • Try restarting Steam
      • Try logging in and out of Steam and restarting
      • Check your Antivirus or Firewall settings. Updates have been known to put games the AV/Firewall sandbox/quarantine
    • If you see ‘Initializing Microsoft Media Foundation failed.’ in your output/player logs then Microsoft Media Foundation is not installed on your machine or a newer version of Microsoft Media Foundation is required. If you see this please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows. The Media Feature Pack that comes up upon a simple google search is NOT the correct version for Windows 10 after the Creators Update – it’s necessary to look for the newest Media Feature Pack from April 2017 (available at https://support.microsoft.com/en-us/help/4016817/media-feature-pack-for-n-edition-of-windows-10-version-1703-april-2017).

WORLD GENERATION

  • Slow world loading when crossing segments can occasionally cause terrain to pop into existence as you approach/leave the area
  • Duplicate ports! We’ve had reports of Two Titania’s and Two Port Prospers  - if you see this please send us your output log for that session and your save files. This could be linked to leaving and re-entering the Reach. In order to be on the safe side, please do not leave the Reach! It may we wise to also ensure the Region boundaries do not overlap due to the Chart/UI misalignment issue  (see Chart section below)

SAVE GAME

  • Save files can become corrupted. Players see a black screen overlaid with the HUD when trying to load the save file – we are looking into this. There may be connections with exiting and re-entering the Reach. Try not to leave the Reach! It may we wise to also ensure the Region boundaries do not overlap due to the Chart/UI misalignment issue  (see Chart section below)
  • Ports are sometimes missing from in-game but appear on the chart – this is linked to returning to the title screen from in game and then selecting Continue/Load Game/New Game, or resuming from the last autosave after death. If you experience this issue please quit the app and relaunch as this will usually resolve it. This is different to the Chart/UI misalignment issue, so please check this is not causing the problem first (see Chart section below)

STORYLETS/CONTENT

  • Success/Failure messages do not appear on all branches
  • The value of some qualities is missing in the quality effects message, e.g. Your ‘Cheerfulness in Titania’ Quality is now !

ART

  • Some unique decorations are duplicated in game
  • Z-fighting can occur on the chart on some MacOS devices with NVIDIA graphics cards

UI

  • The player icon becomes misaligned when the UI scale is changed. This effect is not seen immediately, but like the parallax issue you have to exit and re-enter the game (e.g. quit to Title Screen and then Continue). The misalignment effect gets worse the further out into the Reach you go and may result in you entering an area where the chart says there is a port and there is nothing there. The boundaries of the Regions should just touch, rather than overlapping or being spread apart. If you see this effect on the chart we recommend you adjust your UI scale, exit to the title screen and then continue. Some ideal UI scales are listed below based on resolution:
    • 1920 x 1080 ~77%
    • 1776 x 1000 ~83%
    • 1680 x 1050 ~79%
    • 1600 x 900 ~92%
    • 1280 x 1024 ~81%
  • UI scaling causes a flickering effect/black line on interfaces
  • Terror temporarily overflows the UI if gained during storylets
  • The focus icon overflows the storylet interface at Traitor’s Wood when clicking on A Discovery in the wood
  • Highlighting persists on the HUD icons if they are closed by clicking the icons again rather than closing via X
  • The + and – icons within shop interfaces become reversed when buying and selling multiples
  • The scroll functionality on storylets occasionally becomes unresponsive – quitting the app and relaunching usually resolves this
  • The pause/main menu opens behind the chart
  • Expanding and closing journal entries can cause text to become misaligned out of its box
  • The tooltip for Fuel, Supplies and Terror is only present over the bars, not the icons
  • Occasionally the text on a branch becomes corrupted (and looks like an alien language!)
  • The Quality requirement value is no longer displayed on some icon tooltips
  • Patch Notes can appear in game – this is usually caused by returning to the title screen and continuing (multiple times),
    if this happens quit the game and reload
  • In-game interfaces can occasionally be brought up on the title screen – if this happens quit the game and reload

CHART

  • The player icon becomes misaligned when the UI scale is changed. This effect is not seen immediately, but like the parallax issue you have to exit and re-enter the game (e.g. quit to Title Screen and then Continue). The misalignment effect gets worse the further out into the Reach you go and may result in you entering an area where the chart says there is a port and there is nothing there. The boundaries of the Regions should just touch, rather than overlapping or being spread apart. If you see this effect on the chart we recommend you adjust your UI scale, exit to the title screen and then continue. Some ideal UI scales are listed below based on resolution:
    • 1920 x 1080 ~77%
    • 1776 x 1000 ~83%
    • 1680 x 1050 ~79%
    • 1600 x 900 ~92%
    • 1280 x 1024 ~81%
  • Scout discoveries and labels appear tiny when zoomed out on the chart and pop to full size when zooming in
  • Some port labels overlap on the Chart
  • The pause/main menu can be opened behind the chart by pressing Esc and stops the hotkeys from working
  • The scroll functionality on the chart occasionally becomes unresponsive – quitting the app and relaunching usually resolves this

MESSAGES/LABELS

  • Scout messages can appear under some terrain such as the bridges at New Winchester and Port Prosper
  • Carillon currently only has one label, this is not bug, they’ve just not been added to this port yet
  • There are a few typos in the in-game messages:
    – Hybras – double space in the message that begins “Fungus covers this place….”
    – Carillon – incorrect spelling of Sulphur
    – New Winchester – cross-cross instead of criss-cross in message beginning “Wispy condensation….”
  • In-game messages can overlap with docks and port labels when loading a save game (often seen at New Winchester, L&S Nature Reserve and Polmear & Plenty’s)
  • Experience gained labels can appear underneath terrain such as bridges
  • The Experienced gained label for Squire’s House at Port Avon does not appear in game, though experience is awarded on discovery – please send a report if you see this happening with other labels
  • Nilsson’s point label at Polmear & Plenty’s does not appear in game but will appear on the chart once discovered
  • In-game messages at Lustrum are hard to read because of the white background

OFFICERS

  • Officers have not been implemented fully just yet, their content will be released further in development. So this is not a bug, but a feature not fully implemented. This means you will see the following:
    – Some Officers have placeholder names
    – Some Officers have placeholder dialogue
    – You cannot click on some Officers to interact

OPTIONS

  • Parallax effects are not updated when toggling the option in-game, you need to return to the title screen and then Continue in order to see the effects
  • Increasing the Font scale can cause text to disappear/become cut off in several places
    • Cargo capacity number in the Hold and Jettison interface
    • Skill levels on the Character Progression interface
    • Purchase/sell quantities within shops
    • Confirmation dialog when returning to the title screen
    • Text on the temporary legacy screen
    • Chosen name on panel 6 of the character creation screen
    • Cost of locomotives on the Engine Yard interface

AUDIO

  • Engine SFX can be heard when interfaces are open in certain circumstances
  • An unusual engine SFX can sometimes be heard when continuing/loading a game
  • When opening the Chart using the HUD icon, rather than the hotkey (Tab), an unusually loud SFX is sometimes heard
  • Several SFX are missing on UI elements:
    • Clicking X to close an interface – applies to all shops, and the Bank and Hold UI
    • Opening and Closing the chart using the hotkey
    • Clicking on Facets/Deeds and their twists within the character progression screen
    • Clicking the Trade button on the Engine Yard interface
    • Clicking between Buy and Sell tabs in shop interfaces
    • Clicking Buy or Sell in shop interfaces

LINUX

  • A freeze is sometimes seen on Linux machines when entering fullscreen via the Options menu – if you experience this please send a report with your tech specs and include the player log

MISC

  • Collision damage is missing from Port Avon

 

Patch Notes

Build Version: 1.0.3.2.1dcb4f0. Release Date: 15/11/2017

Build Version: 1.0.2.3.2dbd705. Release Date: 25/10/2017

Build Version: 1.0.1.5.91c3278. Release Date: 13/09/2017