Sunless Skies: Known Issues

 

This is not an exhaustive list, for example we do not list bugs with an exploitative nature. If you do not see your issue listed, please send a report to skies@failbettergames.com. Please see our Bug Reporting page for details on what to include in your report. For crashes, black screen issues and minimised game windows please see our troubleshooting section.

Current build: 1.2.0.2.4cf00080

Last updated: 16/02/2019

Latest Patch Notes

Contents

Achievements
Agents/Combat
Art
Audio
Bank
Character Creation
Character Progression
Chart
Controller Support
Controls
Discoveries
Docking
Engine yards
Equipment/Weapons
Graphic Options
Heat
Headlight
Hold
Interfaces
Keyboard Controls
Linux
Loading (including crashes, black screens & minimised game windows)
MacOS
Messages/Labels
Opening Game Experience
Performance
Ports
Prospects and Bargains
Scouts
Storylets/Content
Terror
Tooltips
Transit Relays
Victory Screen
Weather
Wrath
Patch Notes

ACHIEVEMENTS

  • We are aware that some players may see the wrong Achievement increment when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). We will push out a fix that will sort this ASAP.

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AGENTS/COMBAT

  • Arcing does not currently work for Agent to Agent combat
  • Agent health visuals (smoke, fire, blood particles) are not removed as Agents heal
  • If a wrathful Agent loses wrath towards a player and subsequently regains it in another encounter, the wrath crescent will not display

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ART

  • Z-fighting can occur on the chart on some MacOS devices with NVIDIA graphics cards
  • A box/outline may be seen around light beams on player and agent headlights and beacons/lighthouses – if you experience this please get in touch with your machine specs

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AUDIO

  • The transit gate arrival audio is not yet in place
  • Scrive Spinster SFX persist when you move out of their range
  • We’ve had a few reports of audio not working in game. We are working to diagnose this problem, please get in touch with us so we can investigate

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BANK

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CHARACTER CREATION

  • Brows are not randomised when selecting Random Avatar during character creation
  • If you experience a black screen (or crash) at the point of character creation (when first docking at New Winchester after going through the Opening Game Experience) and see d3d11 errors and/or a ‘Symbol-SearchPath’ crash in your log, then please see our troubleshooting steps

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CHARACTER PROGRESSION

  • Icon quantities on the Facet interface do not display correctly if over 3 digits
  • Rich quality effects do not display correctly on icon on the Facet interface (e.g. Experience gained on the Your Inheritance Facet displays as -0)

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CHART

  • We’ve had a couple of reports of not being able to scroll on charts, we are looking into this but please get in touch with an output log to help us diagnose the issue
  • The chart icon for harvested transient discoveries reappears when player approaches the area again
  • Some areas of the Blue Kingdom chart are slightly out of line with the assets in game
  • Terrain on the Reach Chart does not align perfectly on the segment borders
  • Scout discoveries appear tiny when zoomed out on the chart and pop to full size when zooming in
  • The scroll functionality on the chart occasionally becomes unresponsive – this is a Unity issue and we are investigating to see what we can do. Quitting the app and relaunching usually resolves this. If you experience this issue, try not to click out of the game window as it loads – there’s a greater incidence of the issue when it is out of focus

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CONTROLLER SUPPORT

    Controller support issues will be updated ASAP.

    If you are having issues with gamepads, it’s important to follow the troubleshooting steps here first before reporting bugs to us

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CONTROLS

  • If you’ve played at any point during Early Access and the Alpha, we highly recommend restoring default controls from the Options menu since we’ve changed the configuration several times. This will allow you to get the latest changes to the controls (which don’t update automatically with each new build), particularly for gamepad controllers. If you then wish to alter them to your previous/preferred set-up you can do so
  • If you find that your bat will no longer deploy (even when remapped) and that closing the main menu does not unpause the game, then please see our troubleshooting steps
  • C does not open the chart, it enables Cruise Control. The hotkey for the Chart is left tab. This is not a bug but a deliberate decision. Please consult the Controls menu in the Options to view the key mappings and reassign them if you wish

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DISCOVERIES

  • Transient discoveries will sometimes spawn on top of each other
  • Agents occasionally spawn under transient discoveries

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DOCKING

  • The Docking prompt can remain on screen if you drift out of the dock. This can happen when experiencing stuttering on low end machines or when colliding with the docking barrier – if you see the prompt on screen when travelling, return to the dock and press R to undock properly, otherwise it may pull you back and damage your hull on terrain

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ENGINE YARDS

  • The fuel efficiency difference on the engine yard interface is not displaying the correct number

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EQUIPMENT AND WEAPONS

  • Blast damage (from mines, rockets, and the Wrath of Heaven) is not yet displayed on tooltips
  • The proximity zone on mines is slightly wider than radius shown around them
  • There is no knockback on small asteroids/space debris from weapon fire – this is not a bug, we haven’t implemented this
  • The highlight over ineligible equipped items is missing from the Hold interface when you are suffering engine problems
  • There are two instances of weapons working intermittently, neither of which is a bug:
    • If you are holding down the button for continuous fire, the weapon will cut out when your engine overheats. This is to stop you taking damage to your Hull. You can press it again to fire immediately without having to wait for your engines to cool down, but you’ll receive 10% Hull damage
    • The default configuration has been changed so that weapons are activated by the mouse buttons. So that you don’t fire weapons when clicking on interfaces, we had to disable weapons fire when your cursor is hovering over the UI. Even if you reassign the weapons to keyboard keys rather than mouse buttons this still applies, so make sure your cursor is not over any of the UI elements when firing

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GRAPHIC OPTIONS

  • When set to Large the Font scale overflows in the following places:
    • The Hull value on the Hold interface when it is over 100
    • The Crew value on the Hold interface when it is over 10
    • Long qualities names in the Profile and Possessions interfaces
  • Text on several interfaces does not scale when set to Large (e.g .Engine Problems, Jettison, Save File details on Load Game screen, etc)/li>
  • The Font style has not been updated on all interfaces just yet (e.g. Engine Problems, Abandon Prospects, etc)
  • Letterboxing on some aspect ratios (5:4, 4:3) will cause the credits to become compacted and the title screen art to be cut off

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HEAT

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HEADLIGHT

  • A box/outline may be seen around light beams on player and agent headlights and beacons/lighthouses – if you experience this please get in touch with your machine specs

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HOLD

  • The tooltip for Hull on the Hold shows the current hull value rather than the base hull value
  • The locomotive name overflows the Hold interface on both font sizes after passing on a legacy in a Spatchcock
  • The contraband icon is cut off on the Hold if the item is in the right-most slot
  • Additional slots will be seen on the Hold interface briefly when purchasing a new locomotive
  • The highlight over ineligible equipped items is missing from the Hold interface when you are suffering engine problems

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INTERFACES

  • Dragging the mouse over a branch as if to highlight it will grey it out, however it is still selectable
  • A blank Leadbeater & Stainrod slet will be seen before a Storylet loads on low end machines
  • The Sky Storylet can still be seen when closing non-port Storylets e.g. Loot, Officers, etc – this will soon be removed
  • The Main Menu can sometimes become transparent – usually seen after death or completing a victory – change the transparency in the graphics menu to address this
  • For issues specific to the Hold see the Hold section and for bugs related to resolution and font size check out the Graphics Options section
  • Storylet text moves down after selecting a branch with a more than one possible result, before moving upwards sharply. There is a similar issue with branches that have multiple twist options
  • The scroll functionality on storylets (and the chart) occasionally becomes unresponsive – this is a Unity issue and we are investigating to see what we can do. Quitting the app and relaunching usually resolves this. If you experience this issue, try not to click out of the game window as it loads – there’s a greater incidence of the issue when it is out of focus

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KEYBOARD CONTROLS

  • There are a number of outstanding keyboard control issues – they will be listed ASAP

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LINUX

  • Minimised game window: some players have recently experienced the game opening at a resolution of 0 x 0 pixels and are therefore unable to play (audio can be heard, but nothing is displayed). If you experience this please follow the troubleshooting steps here
  • A freeze is sometimes seen on Linux machines when entering full screen via the Options menu – if you experience this please send a report with your tech specs and include the player log – this is the reason we force windowed mode on Linux builds
  • Some Linux players are still seeing the default avatar after character creation. If you see this try renaming the avatar.png file in your lineage folder to Avatar.png

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LOADING

  • For Linux specific loading issues see the Linux issues and for MacOS check out the MacOS issues
  • Minimised game window: some players have recently experienced the game opening at a resolution of 0 x 0 pixels and are therefore unable to play (audio can be heard, but nothing is displayed). If you experience this please follow the troubleshooting steps here
  • Black screen: so far we have seen seven causes of black screens on some machines when trying to launch the game. If you experience a black screen on launch please follow the troubleshooting steps here
  • Crashes: If you experience a crash please follow the troubleshooting steps here

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MAC OS

  • If you see a Steam error message after downloading the latest build then please uninstall and re-install the game

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MESSAGES/LABELS

  • Tacketies spawned from mining rocks in Eleutheria refer to the Reach in their ambient message
  • Scout messages and Experience gained labels can appear under some terrain such as the bridges at New Winchester, Port Prosper, Perdurance and the Most Serene Mausoleum
  • In-game messages can overlap with docks and port labels when loading a save game (often seen at New Winchester, L&S Nature Reserve and Polmear & Plenty’s)
  • In-game messages can fail to appear if too close to surrounding terrain

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OPENING GAME EXPERIENCE

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PERFORMANCE

  • Performance can drop when crossing segments as a new segment loads, and again when the old segment unloads – we will be working on ways to improve asset loading after launch. We will also be introducing a Borderless option alongside Windowed and Full Screen. Players with issues caused by low VRAM will then see performance gains since the desktop will be rendered underneath when playing in Full Screen.
  • We’ve made some significant improvements to performance in recent builds but if you experience issues, please try changing your Texture Quality in the Graphics menu to Low.

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PORTS

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PROSPECTS AND BARGAINS

  • Bargains for a good will sometimes appear for a port where you have a pending prospect for the same good – this is not a bug, it just looks odd

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SCOUTS

  • Scouts occasionally detect platforms in the Blue Kingdom when you are in the Reach
  • If you can no longer deploy the Scout see our troubleshooting steps here

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STORYLETS/CONTENT

  • Icons for quest qualities are centred vertically when displayed with objectives on the quality results
  • Must Events can delay the firing of other Must Events if triggered at the same time
  • Storylet text moves down after selecting a branch with a more than one possible result, before moving upwards sharply. There is a similar issue with branches that have multiple twist options

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TERROR

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TOOLTIPS

  • Large tooltips are sometimes partially drawn outside of the game window – try mousing over the icon from different angles to get it to display properly

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TRANSIT RELAYS

  • If you experience a black screen (or crash/hang) when going through a Transit Relay, then please see our troubleshooting steps
  • You can see the skybox briefly before the loading screen opens when using transit relays
  • Opening the chart when a transit gate is in use will delay the animation

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VICTORY SCREEN

  • Tooltips do not work on the victory screen
  • The game fade-out and victory screen fade-in overlap

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WEATHER

  • There’s no indication of changes to supply consumption on the HUD when affected by weather
  • We’ve had reports of the Peacock wind’s effects on locomotive speed not being removed when players exit the wind. If you experience this please send us your output log

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WRATH

  • If a wrathful Agent loses wrath towards a player and subsequently regains it in another encounter, the wrath crescent will not display
  • Red wrath lights on mechanical agents are not toggled on on secondary agents during ‘wrath chaining’ (e.g. when you anger a Tackety and his buddy comes over to help him fight, the lights will remain white)

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Patch Notes

Build version: 1.2.0.2.4cf00080 (08/02/2019)

Build version: 1.2.0.0.157b386b (08/02/2019)

Build version: 1.1.9.8.C44a55c5 (05/02/2019)

Build version: 1.1.9.6.E24eac9e (04/02/2019)

Build Version: 1.1.9.5.08b4e1b8 Release Date: 31 January 2019 (Blue Kingdom / Launch Build)

Build Version: 1.1.7.4.f187636. Release Date: 19 December 2018 (Commander)

Build Version: 1.1.6.2.e8412a5. Release Date: 7 November 2018 (Survival)

Build Version: 1.1.5.3.aa85c96. Release Date: 10 October 2018 (Reach Redesign)

Build Version: 1.1.4.5.2f2c56e. Release Date: 29 August 2018 (Combat II)

Build Version: 1.1.3.5.4d9e3cf71. Release Date: 25 July 2018 (Eleutheria)

Build Version: 1.1.0.4.cd2a9a87a. Release Date: 07 June 2018 (Roleplay)

Build Version: 1.0.9.4.72fb12b. Release Date: 09 May 2018 (Threat)

Build Version: 1.0.7.3.035a6b6. Release Date: 04 April 2018 (Albion)

Build Version: 1.0.6.5.8046df9. Release Date: 27 February 2018 (Combat I)

Build Version: 1.0.7.4.1f12226aa. Release Date: 31 January 2018 (Exploration)

Build Version: 1.0.6.3.4ea876f. Release Date: 11 December 2017 (Prospects and Bargains)

Build Version: 1.0.4.6.24e7833. Release Date: 29 November 2017 (Procedural Generation)

Build Version: 1.0.3.2.1dcb4f0. Release Date: 15 November 2017 (Bug fix update)

Build Version: 1.0.2.3.2dbd705. Release Date: 25 October 2017 (Legacies)

Build Version: 1.0.1.5.91c3278. Release Date: 13 September 2017 (Bug fix update)

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