Sunless Skies: Known Issues

 

Sunless Skies is in Early Access

There are many features yet to be implemented. Many places yet to be created. Many words yet to be written.

Enjoy your time in the High Wilderness,and please be patient while we expand its frontiers.

Failbetter Games

Known Issues

This is not an exhaustive list, for example we do not list bugs with an exploitative nature. If you do not see your issue listed, please send a report to skies@failbettergames.com. Please see our Bug Reporting page for details on what to include in your report.

Current build: 1.1.0.4.66cdc49a5

Last updated: 08/06/2018

Latest Patch Notes

CONTENTS

Performance
Headlight
Locomotives
Wrath
Transit Relays
Controller Support
Discoveries
Officers
Terror
Docking
Equipment
Prospects and Bargains
Shipyards
Character Creation
Character Progression
Victory Screen
Storylets/Content
Art
UI
Chart
Messages/Labels
Audio
Options
Camera
MacOS
Linux
Loading
Patch Notes

PERFORMANCE

  • Weather can cause exceptions to spam the output log and affect performance eventually causing the game to hang – quitting and relaunching will resolve the issue in the shirt term

HEADLIGHT

  • The headlight toggle is not currently mapped to controller support
  • The headlight toggle SFX is only in place on the Spatchcock
  • After purchasing a new locomotive with your headlight off you need to press L twice to turn off the headlight on your new locomotive
  • Purchasing a new locomotive with your headlight off will cause your new ship to load with the headlight on visually, but not functionally – i.e. you’ll gain double Terror while the light is ‘on’. You need to turn it off and on again to restore proper functionality

LOCOMOTIVES

  • The Altani has not been reverted to three auxiliary slots yet (and will not be available again until Eleutheria is released).

WRATH

  • The Wrath overlay can get stuck on screen after death or returning to the Title Screen
  • The red wrath lights on mechanical agents do not turn off once they disengage/flee
  • Red wrath lights on mechanical agents are not toggled on on secondary agents during ‘wrath chaining’ (e.g. when you anger a Tackety and his buddy comes over to help him fight, the lights will remain white)

TRANSIT RELAYS

  • The transit gate activation audio repeats on arrival in a new region
  • The transit gate arrival audio is not yet in place

CONTROLLER SUPPORT

  • The correct sub-menu is not highlighted when navigating back out of the Main Menu
  • Credits cannot be sped up with gamepads
  • The headlight toggle is not currently mapped to controller support

DISCOVERIES

  • Transient discoveries will sometimes spawn on top of each other
  • Agents occasionally spawn under transient discoveries

OFFICERS

  • There are a few typos in the Officer’s ambient messages
  • The Fatalistic Signalman’s ambient message for Magdalene’s is firing at Polmear & Plenty’s
  • The Officer’s chat interface can be opened over the top of navigation interfaces
  • You cannot currently open navigation interfaces alongside the Officer chat interface

TERROR

  • Terror gained in storylets does not display on the HUD until after you leave a port’s terror-free zone (the percentage on the tooltip does update correctly however)

DOCKING

  • Entering docks at extreme angles can cause the auto-docking sequence to fire multiple times resulting in the Port Index UI remaining on screen after leaving dock – this issue can be particularly prevalent at Port Avon – if you see this you need to quit the game and relaunch
  • Must Events fire before the docking sequence completes

EQUIPMENT

  • There is a delay when equipping items to the locomotive
  • The instructional text which details quality requirements and boosts for the equipment at the Portsmouth Arsenal, the Inscribed Tinkerer’s Workshop and Mr Menagerie’s Stall for Delicious Scouts has not been updated

PROSPECTS AND BARGAINS

  • The directions to the Mausoleum are not working correctly for the Bombazine prospect
  • Prospect Accepted no longer appears over the top of the branch when accepting prospects
  • If the player takes advantage of a Bargain at one port and the same Bargain appears at another port (within the same in-game 30 day window), then the player will not be able to purchase the goods from the Bargain at the second port
  • Bargains for a good will sometimes appear for a port where you have a pending prospect for the same good
  • The minus sign next to Sovereigns in the Bazaar interface changes to a plus sign when purchasing Bargains

SHIPYARDS

  • When re-purchasing a previously owned locomotive, items equipped to certain slots are sometimes remembered. This can give the appearance that you have just gained another copy of a weapon for example, however this is just a visual effect and un-equipping the item will cause it to be removed correctly
  • Locomotive descriptions on the engineyard interface is affected by Font Scale.

CHARACTER CREATION

  • Your chosen name on the character creation summary screen is affected by the Font Scale
  • The new Character Creation screen is affected by Font and UI Scale
  • Some of the Ambition text is cut off on the Character Creation screen
  • The player’s avatar is affected by UI Scale when creating a new character – if not set to defaults then the avatar will be blank

CHARACTER PROGRESSION

  • The new Character Progression screen is affected by UI Scale

VICTORY SCREEN

  • Tooltips do not work on the victory screen
  • The game fade-out and victory screen fade-in overlap
  • There is a typo on the victory screen

STORYLETS/CONTENT

  • Wefts can cause the date to completely reset locking up storylets and Prospects/Bargains – if you believe you are affected please email us with your save files so we can sort your account out
  • Items are not removed when asking the Repentant devil about his possible enemies
  • Success/Failure messages no longer appear on branches
  • The value of some qualities is missing in the quality effects message, e.g. Your ‘Cheerfulness in Titania’ Quality is now !

ART

  • Z-fighting can occur on the chart on some MacOS devices with NVIDIA graphics cards

UI

  • Entering docks at extreme angles can cause the auto-docking sequence to fire multiple times resulting in the Port Index UI remaining on screen after leaving dock – if you see this you need to quit the game and relaunch
  • The new Character Progression screen is affected by UI Scale
  • Locomotive descriptions on the engine yard interface is affected by Font Scale
  • The player’s avatar is affected by UI Scale when creating a new character – if not set to defaults then the avatar will be blank
  • The new Character Creation screen is affected by Font and UI Scale
  • The jettison interface can appear over the top of the Chart
  • Hull repairs are not updated on the HUD until storylets are closed
  • UI scaling causes a flickering effect/black line on interfaces
  • Highlighting persists on the HUD icons if they are closed by clicking the icons again rather than closing via X
  • The scroll functionality on storylets occasionally becomes unresponsive – this is a Unity issue – quitting the app and relaunching usually resolves this but remember you can grab with the mouse button to scroll through storylets/shops
  • Expanding and closing journal entries can cause text to become misaligned out of its box
  • Occasionally the text on a branch becomes corrupted (and looks like an alien language!)
  • The Quality requirement value is no longer displayed on some icon tooltips

CHART

  • Icons are stretched on the Chart legend
  • The chart does not focus on the player when it is opened in Albion for the first time
  • Scout discoveries and labels appear tiny when zoomed out on the chart and pop to full size when zooming in
  • The scroll functionality on the chart occasionally becomes unresponsive – this is a Unity issue – quitting the app and relaunching usually resolves this

MESSAGES/LABELS

  • There are a few typos in the Officer’s ambient messages.
  • The Fatalistic Signalman’s ambient message for Magdalene’s is firing at Polmear & Plenty’s.
  • Scout messages and Experience gained labels can appear under some terrain such as the bridges at New Winchester, Port Prosper, Perdurance and the Most Serene Mausoleum
  • In-game messages can overlap with docks and port labels when loading a save game (often seen at New Winchester, L&S Nature Reserve and Polmear & Plenty’s)
  • In-game messages can fail to appear if too close to surrounding terrain
  • Experience gained labels vary in size throughout the Reach and Albion

AUDIO

  • The headlight toggle SFX is only in place on the Spatchcock
  • The new docking SFX is missing at several ports
  • The transit gate activation audio repeats on arrival in a new region
  • The transit gate arrival audio is not yet in place
  • Ambient SFX are cut off abruptly when leaving segments
  • All audio is muted when using a PS4 controller
  • Engine SFX can be heard when interfaces are open in certain circumstances
  • When opening the Chart using the HUD icon, rather than the hotkey (Tab), an unusually loud SFX is sometimes heard
  • Several SFX are missing on UI elements:
    • Clicking X to close an interface – applies to all shops, and the Bank and Hold UI
    • Opening and Closing the chart using the hotkey
    • Clicking on Facets/Deeds and their twists within the character progression screen
    • Clicking the Trade button on the Engine Yard interface
    • Clicking between Buy and Sell tabs in shop interfaces
    • Clicking Buy or Sell in shop interfaces

OPTIONS

  • Parallax effects are not updated when toggling the option in-game, you need to return to the title screen and then Continue in order to see the effects
  • Increasing the Font scale can cause text to disappear/become cut off in several places
    • Cargo capacity number in the Hold and Jettison interface
    • Skill levels on the Character Progression interface
    • Purchase/sell quantities within shops
    • Chosen name on panel 6 of the character creation screen

CAMERA

  • The camera snaps into place when starting a new game or after passing on a legacy after death

MAC OS

  • If you see a Steam error message after downloading the latest build then please uninstall and re-install the game.

LINUX

  • A freeze is sometimes seen on Linux machines when entering fullscreen via the Options menu – if you experience this please send a report with your tech specs and include the player log
  • The Avatar generator is not working correctly during character creation on some Linux machines – if you experience this please send a report with your tech specs

LOADING

    • So far we have seen three causes of black screens on some machines when trying to launch the game
      • If you see (SteamAPI_init() failed) in your output/player logs then the Steam app may not be running correctly. If you see this try the following:
        • Try restarting Steam
        • Try logging in and out of Steam and restarting
        • Check your Antivirus or Firewall settings. Updates have been known to put games the AV/Firewall sandbox/quarantine
      • If you see 'Initializing Microsoft Media Foundation failed.' in your output/player logs then Microsoft Media Foundation is not installed on your machine or a newer version of Microsoft Media Foundation is required. If you see this please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows. The Media Feature Pack that comes up upon a simple google search is NOT the correct version for Windows 10 after the Creators Update – it’s necessary to look for the newest Media Feature Pack from April 2017 (available here).
      • If you see IndexOutOfRangeException: Array index is out of range.
        at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) [0x00000] in :0 in your output/player logs then this is due to a bug that was released in Windows 10 1709 that is causing this issue with a lot of Unity games. There is an excellent thread about it on Steam with lots of advice on how to resolve the issue. Check it out the OP’s trouble shooting steps as it has resolved the issue for a lot of people.

Patch Notes

Build Version: 1.1.0.4.cd2a9a87a. Release Date: 07 June 2018

Build Version: 1.0.9.4.72fb12b. Release Date: 09 May 2018

Build Version: 1.0.7.3.035a6b6. Release Date: 04 April 2018

Build Version: 1.0.6.5.8046df9. Release Date: 27 February 2018

Build Version: 1.0.7.4.1f12226aa. Release Date: 31 January 2018

Build Version: 1.0.6.3.4ea876f. Release Date: 11 December 2017

Build Version: 1.0.4.6.24e7833. Release Date: 29 November 2017

Build Version: 1.0.3.2.1dcb4f0. Release Date: 15 November 2017

Build Version: 1.0.2.3.2dbd705. Release Date: 25 October 2017

Build Version: 1.0.1.5.91c3278. Release Date: 13 September 2017