Sunless Skies: Known Issues

 

Sunless Skies is in Early Access

There are many features yet to be implemented. Many places yet to be created. Many words yet to be written.

Enjoy your time in the High Wilderness, and please be patient while we expand its frontiers.

Failbetter Games

Known Issues

This is not an exhaustive list, for example we do not list bugs with an exploitative nature. If you do not see your issue listed, please send a report to skies@failbettergames.com. Please see our Bug Reporting page for details on what to include in your report.

Current build: 1.1.3.5.4d9e3cf71

Last updated: 25/07/2018

Latest Patch Notes

Contents

Art
Audio
Camera
Character Creation
Character Progression
Chart
Controller Support
Discoveries
Docking
Equipment/Weapons
Headlight
Locomotives
Linux
Loading
MacOS
Messages/Labels
Options
Performance
Prospects and Bargains
Shipyards
Storylets/Content
Terror
Transit Relays
UI
Victory Screen
Wrath
Patch Notes

ART

  • Z-fighting can occur on the chart on some MacOS devices with NVIDIA graphics cards

AUDIO

  • Surround Sound is currently reversed
  • The headlight toggle SFX is only in place on the Spatchcock
  • The Spatchcock has lost its engine SFX
  • The new docking SFX is missing at several ports
  • The transit gate activation audio repeats on arrival in a new region
  • The transit gate arrival audio is not yet in place
  • Ambient SFX are cut off abruptly when leaving segments
  • Engine SFX can be heard when interfaces are open in certain circumstances
  • Several SFX are missing on UI elements:
    • Clicking X to close an interface – applies to all shops, and the Bank and Hold UI
    • Opening and Closing the chart using the hotkey
    • Clicking on Facets/Deeds and their twists within the character progression screen
    • Clicking the Trade button on the Engine Yard interface
    • Clicking between Buy and Sell tabs in shop interfaces
    • Clicking Buy or Sell in shop interfaces

CAMERA

  • The camera snaps into place when starting a new game or after passing on a legacy after death

CHARACTER CREATION

  • Your chosen name on the character creation summary screen is affected by the Font Scale
  • The new Character Creation screen is affected by Font and UI Scale
  • Some of the Ambition text is cut off on the Character Creation screen
  • The player’s avatar is blank when creating a new character if set the UI scale is set to 96% or over – to avoid this set the UI scale to 95% or lower from the Options menu on the Title Screen

CHARACTER PROGRESSION

  • The new Character Progression screen is affected by UI Scale
  • Weapons will fire when making selections on the Moment of Reflection screen after passing on a legacy to a new captain

CHART

  • Some erroneous assets appear on the Eleutherian chart as well as some fog leakage around the region’s border
  • The chart can be fully revealed, temporarily lifting the Fog of War
  • Scout discoveries and labels appear tiny when zoomed out on the chart and pop to full size when zooming in
  • The scroll functionality on the chart occasionally becomes unresponsive – this is a Unity issue – quitting the app and relaunching usually resolves this

CONTROLLER SUPPORT

  • The correct sub-menu is not highlighted when navigating back out of the Main Menu

DISCOVERIES

  • Ambient messages and the player locomotive can appear underneath Amber Chucks
  • Transient discoveries will sometimes spawn on top of each other
  • Agents occasionally spawn under transient discoveries

DOCKING

  • Entering docks at extreme angles can cause the auto-docking sequence to fire multiple times resulting in the Port Index UI remaining on screen after leaving dock – this issue can be particularly prevalent at Port Avon – if you see this you need to quit the game and relaunch
  • Must Events fire before the docking sequence completes
  • Large locomotives like the Bedivere can be shunted to the side when leaving Platforms in the Pan segment

EQUIPMENT/WEAPONS

  • There is a delay when equipping items to the locomotive
  • The Survival HUD (top left) is not updated correctly when equipping items that increase Hold, Armour (Hull), or Quarters (Crew) if the player has obtained the skill level required for the item by boosting with an Officer. However, the item does still work correctly. Hull/Armour/Quarters are increased and the new total is still shown correctly on the Hold interface. If for example a player has 24 + 1 Iron and they equip Pergamon Shielding (requires 25 Iron) to a Spatchcock to increase Armour by 15, they will see 30+15 Armour in the Hold interface. The Survival HUD will read 30/30, but the player will be still able to repair their Hull to their new maximum, and after doing so the Hull will read 45/30. Once the player’s base skill level is equal to the item requirement (in this case 25 Iron) then the Survival HUD will update correctly.
  • Weapons will fire when making selections on the Moment of Reflection screen after passing on a legacy to a new captain

HEADLIGHT

  • The headlight toggle SFX is only in place on the Spatchcock

LINUX

  • A freeze is sometimes seen on Linux machines when entering fullscreen via the Options menu – if you experience this please send a report with your tech specs and include the player log
  • The Avatar generator is not working correctly during character creation on some Linux machines – if you experience this please send a report with your tech specs

LOADING

    • The loading icon will sometimes stop cycling making it appear as if the game is frozen during loading
    • So far we have seen five causes of black screens on some machines when trying to launch the game
      • If you see an exception that begins NullReferenceException: Object reference not set to an instance of an object
        at Skyless.Assets.Code.Skyless.Game.Data.CharacterRepository.ReturnAllSnippets () [0x00000] in :0
        at Skyless.Assets.Code.Skyless.Game.Data.CharacterRepository.EnsurePresenceOfSnippets ()
        in your output/player logs then your savesnippet file may have become corrupted. This can happen if the game has shut down unexpectedly and did not save correctly. Email us at skies@failbettergames.com with your three save files and we’ll sort this for you.
      • If you see (SteamAPI_init() failed) in your output/player logs then the Steam app may not be running correctly. If you see this try the following:
        • Try restarting Steam
        • Try logging in and out of Steam and restarting
        • Check your Antivirus or Firewall settings. Updates have been known to put games in the AV/Firewall sandbox/quarantine
      • If you see 'Initializing Microsoft Media Foundation failed.' in your output/player logs then Microsoft Media Foundation is not installed on your machine or a newer version of Microsoft Media Foundation is required. If you see this please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows. The Media Feature Pack that comes up upon a simple google search is NOT the correct version for Windows 10 after the Creators Update – it’s necessary to look for the newest Media Feature Pack from April 2017 (available here).
      • If you see IndexOutOfRangeException: Array index is out of range.
        at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) [0x00000] in :0 in your output/player logs then this is due to a bug that was released in Windows 10 1709 that is causing this issue with a lot of Unity games. There is an excellent thread about it on Steam with lots of advice on how to resolve the issue. Check it out the OP’s trouble shooting steps as it has resolved the issue for a lot of people.
      • If you see WindowsVideoMedia error 0x800700ea while reading
        C:/Program Files (x86)/Steam/steamapps/common/Sunless Skies/Sunless Skies_Data/sharedassets0.resource
        Context: CreateObjectFromByteStream
        Error details: More data is available.
        in your output/player logs then you may be missing a media feature pack or a video codec pack. There is an good thread about it on Steam with advice on how to resolve the issue. One of our players resolved this issue by “going into the K-Lite Codec Tweak Tool, checking under Windows Media Foundation, and manually unchecking all of the boxes”

LOCOMOTIVES

  • You cannot use the keys that have been bound to the navigation bar interfaces (H, J, I, O or P) when renaming a locomotive – you can get round this by copy/pasting for now

MAC OS

  • If you see a Steam error message after downloading the latest build then please uninstall and re-install the game.

MESSAGES/LABELS

  • Em dashes are not working in ambient messages – this will be seen as a large gap
  • Tacketies spawned from mining rocks in Eleutheria refer to the Reach in their ambient message
  • EAn ambient message for the Useless Cat will fire near Curator’s Eggs when you do not have the Useless Cat
  • Scout messages and Experience gained labels can appear under some terrain such as the bridges at New Winchester, Port Prosper, Perdurance and the Most Serene Mausoleum
  • In-game messages can overlap with docks and port labels when loading a save game (often seen at New Winchester, L&S Nature Reserve and Polmear & Plenty’s)
  • In-game messages can fail to appear if too close to surrounding terrain
  • Experience gained labels vary in size throughout the Reach and Albion

OPTIONS

  • Increasing the Font scale can cause text to disappear/become cut off in several places
    • Cargo capacity number in the Hold and Jettison interface
    • Skill levels on the Character Progression interface
    • Purchase/sell quantities within shops
    • Chosen name on panel 6 of the character creation screen

PERFORMANCE

  • We’ve made some significant improvements to performance in the latest build, but there’s still progress to be made and we will continue to make tweaks in future builds. Any player who has experienced the consistent stuttering in previous builds should take the following steps after the Eleutheria update:
    1. Go to C:\Users\[YourUserName]\AppData\LocalLow\Failbetter Games\Sunless Skies\storage\
    2. Delete the data folder
    3. Launch the game to regenerate the data folder
    4. Play as you normally would

    If after taking these steps you experience further persistent performance issues, please dock at the port in the segment where you experience any stuttering and send an email to skies@failbettergames.com with your save files and your output log so we can look into individual cases.

PROSPECTS AND BARGAINS

  • Prospect Accepted no longer appears over the top of the branch when accepting prospects
  • If the player takes advantage of a Bargain at one port and the same Bargain appears at another port (within the same in-game 30 day window), then the player will not be able to purchase the goods from the Bargain at the second port
  • Bargains for a good will sometimes appear for a port where you have a pending prospect for the same good
  • The minus sign next to Sovereigns in the Bazaar interface changes to a plus sign when purchasing Bargains

SHIPYARDS

  • Locomotive descriptions on the engineyard interface is affected by Font Scale.

STORYLETS/CONTENT

  • Success/Failure messages no longer appear on branches
  • Players can become trapped in a Cache of Curiosities branch at Langley Hall – relaunching will resolve this
  • The value of some qualities is missing in the quality effects message, e.g. Your ‘Cheerfulness in Titania’ Quality is now !

TERROR

  • Terror gained in storylets does not display on the HUD until after you leave a port’s terror-free zone (the percentage on the tooltip does update correctly however)

TRANSIT RELAYS

  • The transit gate activation audio repeats on arrival in a new region
  • The transit gate arrival audio is not yet in place

UI

  • Entering docks at extreme angles can cause the auto-docking sequence to fire multiple times resulting in the Port Index UI remaining on screen after leaving dock – if you see this you need to quit the game and relaunch
  • The Survival HUD (top left) is not updated correctly when equipping items that increase Hold, Armour (Hull), or Quarters (Crew) if the player has obtained the skill level required for the item by boosting with an Officer. However, the item does still work correctly. Hull/Armour/Quarters are increased and the new total is still shown correctly on the Hold interface. If for example a player has 24 + 1 Iron and they equip Pergamon Shielding (requires 25 Iron) to a Spatchcock to increase Armour by 15, they will see 30+15 Armour in the Hold interface. The Survival HUD will read 30/30, but the player will be still able to repair their Hull to their new maximum, and after doing so the Hull will read 45/30. Once the player’s base skill level is equal to the item requirement (in this case 25 Iron) then the Survival HUD will update correctly.
  • You cannot use the keys that have been bound to the navigation bar interfaces (H, J, I, O or P) when renaming a locomotive – you can get round this by copy/pasting for now
  • The Controls menu is affected by some resolutions (some wording on the left is partially hidden and the Apply Changes button is shrunk, though still clickable)
  • The new Character Progression screen is affected by UI Scale
  • Locomotive descriptions on the engine yard interface is affected by Font Scale
  • The player’s avatar is blank when creating a new character if set the UI scale is set to 96% or over – to avoid this set the UI scale to 95% or lower from the Options menu on the Title Screen
  • The new Character Creation screen is affected by Font and UI Scale
  • Hull repairs are not updated on the HUD until storylets are closed
  • UI scaling causes a flickering effect/black line on interfaces
  • Highlighting persists on the HUD icons if they are closed by clicking the icons again rather than closing via X
  • The scroll functionality on storylets occasionally becomes unresponsive – this is a Unity issue – quitting the app and relaunching usually resolves this but remember you can grab with the mouse button to scroll through storylets/shops
  • Expanding and closing journal entries can cause text to become misaligned out of its box
  • Occasionally the text on a branch becomes corrupted (and looks like an alien language!)
  • The Quality requirement value is no longer displayed on some icon tooltips

VICTORY SCREEN

  • Tooltips do not work on the victory screen
  • The game fade-out and victory screen fade-in overlap
  • There is a typo on the victory screen

WRATH

  • The Wrath overlay can get stuck on screen after death or returning to the Title Screen
  • The red wrath lights on mechanical agents do not turn off once they disengage/flee
  • Red wrath lights on mechanical agents are not toggled on on secondary agents during ‘wrath chaining’ (e.g. when you anger a Tackety and his buddy comes over to help him fight, the lights will remain white)

Patch Notes

Build Version: 1.1.3.5.4d9e3cf71. Release Date: 25 July 2018

Build Version: 1.1.0.4.cd2a9a87a. Release Date: 07 June 2018

Build Version: 1.0.9.4.72fb12b. Release Date: 09 May 2018

Build Version: 1.0.7.3.035a6b6. Release Date: 04 April 2018

Build Version: 1.0.6.5.8046df9. Release Date: 27 February 2018

Build Version: 1.0.7.4.1f12226aa. Release Date: 31 January 2018

Build Version: 1.0.6.3.4ea876f. Release Date: 11 December 2017

Build Version: 1.0.4.6.24e7833. Release Date: 29 November 2017

Build Version: 1.0.3.2.1dcb4f0. Release Date: 15 November 2017

Build Version: 1.0.2.3.2dbd705. Release Date: 25 October 2017

Build Version: 1.0.1.5.91c3278. Release Date: 13 September 2017