We did it! We completed Sunless Sea, kept our promises and hopefully kept you well-informed along the way.
Thank you for your trust and investment in us.
We’re now working on Zubmariner, the undersea expansion of Sunless Sea, and will announce a release date in due course.
Sailing – Complete.
Survival – Complete.
Exploration - Complete.
UI - Complete.
World - Complete (for now).
Combat - Complete.
Music - Complete. Soundtrack out now!
Sound - Complete.
Economy & Trade - Trade is not, and never will be, the focus of the game – but there is a modest internal market for opportunistic traders.
Ambitions & Legacies - Complete.
Fiction - Subject to frequent, free updates.
Phenomena - Complete.
Optimisation - Complete.
ROAD MAP – last updated 23rd September 2015
We are preparing Sunless Sea for the arrival of Zubmariner. For the latest news, check the Sunless Sea community on Steam.
ERIK – First week of April. The Pirate Poet, other updates TBC.
MAGELLAN – Week commencing 16 March. A fix for the stuttering issue which some players have been experiencing.
BLEMMIGAN – Early March. First update based on user feedback since launch: fixes for outlying issues with spawning and the tutorial, improvements to ramming behaviour of zee-beasts.
PEARL – 6 February. Sunless Sea left Early Access for full release. Optimisations, polish, final tweaks and missing content pass
DIAMOND – start January. Wandering weather phenomena.The Sea of Statues and the Crying Heights. The East: Irem and the Pillared Sea, the Empire of Hands, Frostfound and the sun-touched Calumnies. [At this point, the map is basically complete, although there’s still content absent from some areas.].
SAPPHIRE – released late November. More complex and generous Legacies, neutral vessels. Many more icons.
CARNELIAN - released late October. Combat with multiple enemies, interface improvements, and additional equipment. Saviour’s Rocks, the Promised Sea where the Fathomking holds court, and the South: Carnelian Coast and Dawn’s Edge. (The Aquamarine release has been divvied up between STEEL and this one.)
STEEL – released early October. A release focused primarily on the combat experience (including beastie AI and behaviour), but including a rather stunning array of islands.
EMERALD - released late July. Map shuffling, the Iron Republic, the Sea of Autumns, the Mangrove College. [More sophisticated legacies, additional beasties deferred.]
CORSAIR’S GOLD – our Steam Early Access release on 1st July. Our Steam Early Access release on 1st July. Darkness management improvements, story interface upgrade, tyrant-moths and the Watching Eye…
GOLD – our soft-launch Early Access release on 17th June. A shiny new combat UI, a new save mode, more content and the Khanate at the heart of the Unterzee.
AMETHYST – released 5th June. Combat and beastie spawning upgrades, the isles around the Sea of Voices, and Void’s Approach, where Mt Nomad waits…
RUBY – released 21st May. Stability, major survival system upgrades, and the islands of Shepherd’s Wash.
EXPLORERS’ BETA – Released 29th April.