5 Key Areas of Discoverability for Indie Devs | Part 1

August 8, 2017 · Failbetter

Haley Uyrus is marketing manager at Failbetter Games. She’s on Twitter here: @Absintheuse Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on […]

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Support and QA Tester Role

February 14, 2017 · Failbetter Jobs

Update: the application deadline has now passed, so we’re no longer accepting applications for this role. We’re looking for a support and QA tester to join our 16-strong development team in Waterloo (London, UK). The company We’re a boutique video game studio, devoted to making games with strong stories at their heart. We’re best known […]

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2D Artist Position

January 16, 2017 · Failbetter Jobs

We are looking for an experienced 2D artist to join our 16 strong development team in Waterloo (London, UK). The Company We are a boutique video game studio, devoted to making games with strong stories at their heart. We are best known for Sunless Sea, a critically acclaimed literary RPG for PC, Mac and Linux; […]

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Failbetter’s 7th Birthday and Sunless Sea News

January 11, 2017 · Failbetter Sunless Sea

Today is Failbetter Games’ 7th birthday! With such an auspicious date to celebrate, we thought it only right to share some equally exciting news with you—Sunless Sea is coming to iPad this spring! Zail your ship with a tap of your finger! The game will feature the full version of the original PC game, including […]

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Five things I’ve learned at Failbetter: Haley Uyrus, Marketing Manager

September 20, 2016 · Failbetter

Haley Uyrus is marketing manager at Failbetter Games. She’s on twitter here: @Absintheuse Like many, my path into the games industry was a bit like pinball. After a master’s degree in game design and theory, I’ve done everything in games from artwork, QA and production, design, and finally marketing. Previously, I marketed a plethora of indie titles from […]

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Seven is the number

May 25, 2016 · Failbetter

In June 2009 I sat down to build Fallen London. I mailed Paul Arendt and asked him to draw me a dozen icons for a web game. “I do have a vague and optimistic biz plan for this” (I said) “though I’m primarily doing it as skills practice and a showcase. I know you said […]

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Fundbetter: Things to Consider

February 25, 2016 · Failbetter Fundbetter

Earlier this week, we announced Fundbetter, our initiative for funding smallish narrative games. If you’re thinking about applying, here’s some advice. If you’ve taken funding before, some of this will be very familiar info, so feel free to skim. Otherwise read on… 1. Think about your application from our point of view. We’ve already had applications that say ‘I […]

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Introducing Fundbetter

February 22, 2016 · Failbetter Fundbetter Incubations

Today we’re launching Fundbetter, a fund for independent narrative games and interactive fiction. We want to pay our luck forward, and support game designers and writers from all kinds of backgrounds: first-timers, veteran game makers, LGBT+ and black and minority ethnic creators, people whose backgrounds are in linear fiction, theatre, radio, TV and film. We’re […]

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