Five things I’ve learned going from Student to Developer

February 2, 2016 · Failbetter

Liam McDonald, known around here as Mac, was a Developer on Sunless Sea and now Zubmariner. He’s on twitter as @wgoodspeed.  Just over three years ago I was enrolling in a Games Development course. I had never coded before. Now, I’m very proud to be a Developer with Failbetter Games. The process of getting here […]

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Five things I’ve learned as a Failbetter writer

January 20, 2016 · Failbetter Narrative

Cash DeCuir is a writer for Failbetter Games. You can follow him on Twitter @CashDeCuir. Not long after graduating from college, I applied to be a writer at Failbetter Games. I’ve been working with the company for nearly a year, and I’ve learned a great deal in that time. Though I can only share five […]

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Internship Applications: What we’re looking for

January 12, 2016 · Failbetter Interns

We received 130 applications for internships in the latter half of 2015, and took on six interns. We try to offer places to the applicants who’re: Most interested in undertaking an internship with us; Best placed to benefit from it. When we review your application, we’ll be looking for evidence of these.  Here’s some specific […]

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5 Things I’ve Learned: Games Marketing

January 6, 2016 · Failbetter

My position at Failbetter is my first job in games. These thoughts are based on getting to know this industry over the last year: 1. Games studios need good marketers No matter how brilliant your game is: if no-one has heard of it, no-one will buy it. Marketing is an essential but hidden craft. It’s […]

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Joy to the Neath! Making the Fallen London Advent Calendar

December 24, 2015 · Failbetter Fallen London

A look behind the scenes at the creation of this year’s Fallen London advent calendar from developer Sam! We hope you enjoyed your gifts. Follow Sam Partridge on twitter. DECK THE HALLS Hi everyone! Sam the Dev here, the newest Failbetter acquisition. This December, we rolled out the Fallen London advent calendar, our all-carolling, ultra-festive […]

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Liam Welton: 5 Things I’ve Learnt from Working at Failbetter

December 16, 2015 · Failbetter

At just over 3 years in, I still feel like I’m very new to the games industry. It’s not long enough for me to consider myself an authority on any particular aspect of development, but I think I’ve identified a few things that make me a more effective contributor to the games that we make: […]

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Incubating at Failbetter: Pixel Trickery

October 9, 2015 · Failbetter Incubations

A guest post from our first incubee, after his game was 300% funded on Kickstarter Greetings, scrumptious acquaintances. Did I get that right? I’m Harry Tuffs, an indie dev making a game called A House of Many Doors, and over the last few months I’ve been incubating at Failbetter Games. It’s been a fantastic experience, […]

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