News

Five things I’ve learned at Failbetter: Haley Uyrus, Marketing Manager

September 20, 2016 · Failbetter

Haley Uyrus is marketing manager at Failbetter Games. She’s on twitter here: @Absintheuse Like many, my path into the games industry was a bit like pinball. After a master’s degree in game design and theory, I’ve done everything in games from artwork, QA and production, design, and finally marketing. Previously, I marketed a plethora of indie titles from […]

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Seven is the number

May 25, 2016 · Failbetter

In June 2009 I sat down to build Fallen London. I mailed Paul Arendt and asked him to draw me a dozen icons for a web game. “I do have a vague and optimistic biz plan for this” (I said) “though I’m primarily doing it as skills practice and a showcase. I know you said […]

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Fundbetter: Things to Consider

February 25, 2016 · Failbetter Fundbetter

Earlier this week, we announced Fundbetter, our initiative for funding smallish narrative games. If you’re thinking about applying, here’s some advice. If you’ve taken funding before, some of this will be very familiar info, so feel free to skim. Otherwise read on… 1. Think about your application from our point of view. We’ve already had applications that say ‘I […]

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Introducing Fundbetter

February 22, 2016 · Failbetter Fundbetter Incubations

Today we’re launching Fundbetter, a fund for independent narrative games and interactive fiction. We want to pay our luck forward, and support game designers and writers from all kinds of backgrounds: first-timers, veteran game makers, LGBT+ and black and minority ethnic creators, people whose backgrounds are in linear fiction, theatre, radio, TV and film. We’re […]

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Five things I’ve learned at Failbetter: Olivia Wood, Editor

February 4, 2016 · Failbetter Narrative

Olivia Wood is editor at Failbetter Games. She’s on twitter here: @babelfishwars I’m very new to the games industry. My role perhaps only exists because of the very particular nature of Failbetter’s games and my refusal to take “No, of course we don’t need an editor. No, seriously. Stop making that noise.” for an answer. […]

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Five things I’ve learned going from Student to Developer

February 2, 2016 · Failbetter

Liam McDonald, known around here as Mac, was a Developer on Sunless Sea and now Zubmariner. He’s on twitter as @wgoodspeed.  Just over three years ago I was enrolling in a Games Development course. I had never coded before. Now, I’m very proud to be a Developer with Failbetter Games. The process of getting here […]

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Five things I’ve learned as a Failbetter writer

January 20, 2016 · Failbetter Narrative

Cash DeCuir is a writer for Failbetter Games. You can follow him on Twitter @CashDeCuir. Not long after graduating from college, I applied to be a writer at Failbetter Games. I’ve been working with the company for nearly a year, and I’ve learned a great deal in that time. Though I can only share five […]

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