Sunless Skies: Patch Notes

November 15, 2017 · Patch Notes Sunless Skies

Build Version: Release Date: 15/11/2017 Greetings Sky-Captains, just a quick update to resolve a number of bugs introduced in the last patch, plus a couple of minor quick-fixes and content updates to boot. Updates The Diffident Bat can now be jettisoned. The Diffident Bat is now available to buy at Abraham’s Engineering at New […]

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Shaping the Universe: QUINTESSENCE

November 9, 2017 · Sunless Skies

For this development update, we’re taking a dive into one of the most important systems in Sunless Skies: procedural generation. Your feedback in Early Access has been instrumental in some major changes coming later this month, that will transform the way Sunless Skies feels to play.   AN ENDLESS VOID World building is hugely important […]

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Onward, to Albion: PERIHELION

October 25, 2017 · Sunless Skies

Today is a very exciting update for us (and you!) as today is our first feature update to the game! Once your game updates in Steam/GOG, you’ll be able to explore: Engine Yards, Banks, Legacies and—perhaps most excitingly—Character Creation. These features make up quite large systems within the game, and so we’ve spent this sprint […]

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Onward, to Albion: OCCAM’S RAZOR

October 10, 2017 · Sunless Skies

The office has still been a bit quiet this sprint due to quite a few people taking holiday in this post-Early Access launch time period. Our Albion work continues to forge ahead in each department. Alongside creating the next region, we remain focused on taking the feedback we’re seeing from players and having internal discussions […]

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Onward, to Albion: NUCLEOSYNTHESIS

September 27, 2017 · Sunless Skies

This sprint, seven of our crew headed to EGX to showcase Sunless Skies! New and veteran fans alike stopped by to give the game a try and we were delighted to chat with everyone and hear their feedback. On Friday, Chris, Lottie and Adam headed to the EGX stage to chat with Eurogamer’s Johnny Chiodini, […]

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Onward, to Albion: MALMQUIST BIAS

September 13, 2017 · Sunless Skies

With Sunless Skies now officially available for Early Access / Games in Development, the MALMQUIST BIAS sprint was focused on analysing feedback and bug fixing. A few departments such as art have also begun to explore our next region: Albion.   QUALITY ASSURANCE Quality Assurance, or QA, is a very important role in the games […]

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Sunless Skies Now Available on Early Access

August 30, 2017 · Sunless Sea Sunless Skies

Sunless Skies is now available for Early Access on Steam and Games in Development on GOG! We are delighted to invite you from the depths of the Unterzee to join us in the gusty, undiscovered vaults of the High Wilderness. The stars are dying; they leave behind territories rich in secrets and opportunity. Explore the […]

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Heading Out of the Reach: LONGAEVI

August 29, 2017 · Sunless Skies

Since our Early Access / Games in Development launch is just around the corner—18:00 BST 30th August (!)—we thought we’d go into a bit more detail about what you can initially expect in Sunless Skies. What to Expect Our initial version for the Early Access release will include one of the four game regions: the […]

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Heading Out of the Reach: KEPLER

August 15, 2017 · Sunless Skies

The KEPLER sprint brings us ever closer to Early Access / Games in Development. It warmed us to our core to see such excitement about the release date of the open beta for Sunless Skies. While there are still many new bits and bobs being worked on for the Reach and a some new tasks […]

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Enriching the Reach: JANSKY

August 1, 2017 · Sunless Skies

Our JANSKY sprint leads us to a very special announcement—Sunless Skies is coming to Steam Early Access and GOG Games in Development the 30th of August! With that in mind, all teams have of course been working on buffing, polishing and bug fixing the Reach, our initial area for Early Access / Games in Development. […]

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