Redesigning the Reach

October 10, 2018 · Sunless Skies

Hello everyone, welcome to the REACH release of Sunless Skies! This is a big release with many major improvements, but I want to focus on the design thinking behind  two in particular – the physical layout of the Reach, and changes to survival mechanics. As the central region of the High Wilderness, The Reach serves […]

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Charitable Endeavours 2019

October 5, 2018 · Failbetter Sunless Skies

We are planning on running a charitable event to coincide with the release of our next game, SUNLESS SKIES, in early 2019. We wanted the choice of charity beneficiary to reflect our values and the values of our community, so we asked you to nominate charities that were important to you. We were very touched […]

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SKYFARER Competition

September 28, 2018 · Sunless Skies Tagged with

Skyfarers! We hope you’ve been enjoying our free pen and paper RPG and the additional story supplement from Chris! It’s been great to hear so much excitement since we released it, and hopefully many of you are now organising into play groups to give it a whirl. Which brings me to: Skyfarer Competition Tell us […]

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SKYFARER: A Sunless Skies RPG

September 22, 2018 · Sunless Skies

SUNLESS SKIES will be released on 31st January 2019. It will be available on Steam and GOG for PC, Mac and Linux. “We’ve used the time in Early Access to fill the world with the most glorious stories, and to refine the play experience: improving combat, tweaking the skyfaring experience, and closing in on a […]

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Sunless Skies Patch Notes – (29th August 2018)

August 29, 2018 · Patch Notes Sunless Skies

Build Version: Release Date: 29/08/2018 Known Issues What’s New Combat Agent behaviour We’ve spent a lot of time improving the Agent behaviour in this build. We want combat to feel diverse, realistic, fun and above all tense. Each encounter should be a challenge with different Agents employing different tactics, and likewise the player should need […]

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Sunless Skies Update: COMBAT II

August 29, 2018 · Sunless Skies

Today’s release is all about improvements to combat! In order to make combat more satisfying. We’ve tweaked a lot of AI mechanics so that we can make our agents’ behaviour more nuanced and layered. We’ll go over a few of the most exciting tweaks and improvements to combat below, but if you’re keen to dive […]

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AI Development: The Strings We Pull

August 29, 2018 · Sunless Skies

Hello everyone, this is Liam McDonald. I’m one of the Developers at Failbetter Games. I’m taking a brief moment to share some of the exciting combat redesign work I’ve been doing with Paul Arendt. We’ve been looking over all the enemies (Agents) in Sunless Skies to update them with some of the new features that […]

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The Art of the Dark: Creating Eleutheria

July 25, 2018 · Art Sunless Skies

Hey all. I’m Toby, one of the artists at Failbetter Games. Since I joined the company last year I’ve been helping build the world of Sunless Skies, creating some of the environments, icons, effects and animations that make up the High Wilderness. We’ve come a long way since The Reach (the hub region), and have […]

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Sunless Skies Patch Notes – (25th July 2018)

July 25, 2018 · Patch Notes Sunless Skies

Build Version: Release Date: 25/07/2018 Known Issues What’s New Eleutheria has arrived. It’s dark, deadly and terrifyingly beautiful. Survival here is very hard. Good luck Captain, you’re really going to need it. To access Eleutheria you will need to travel through the Reach-Eleutheria Transit Relay located in the Hybras segment. Go prepared and be […]

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ELEUTHERIA and Extending Early Access

July 25, 2018 · Sunless Skies

Eleutheria is the third region to enter Sunless Skies. We’re looking to create a feeling of dread throughout the game, and Eleutheria itself is the main harbinger: it’s the darkest region, with the most unnerving enemies, the most oppressive atmosphere and the most threat. We’ll expect your postcards! How to find Eleutheria To access Eleutheria […]

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