News

Onward, to Albion: NUCLEOSYNTHESIS

September 27, 2017 · Sunless Skies

This sprint, seven of our crew headed to EGX to showcase Sunless Skies! New and veteran fans alike stopped by to give the game a try and we were delighted to chat with everyone and hear their feedback. On Friday, Chris, Lottie and Adam headed to the EGX stage to chat with Eurogamer’s Johnny Chiodini, […]

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Enriching the Reach: INVARIANTHEORIE

July 18, 2017 · Sunless Skies

The INVARIANTHEORIE sprint continues our work at fleshing out the Reach ahead of Early Access. Art has been finishing up ports while also delving into even more ambiences, icons and decorations. Meanwhile Content have been working on experience accrual designs and working on Kickstarter backer rewards such as Correspondence and geographical location names. Tech have […]

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iOS Subscription Changes are Live

November 15, 2016 · Fallen London iOS

Last week, we announced that due to Apple recently allowing rolling subscriptions, we were working on bringing iOS subscriptions in line with browser and Android. Today, these changes are officially live in build version 1.7.1401, replacing the 3, 6, and 12 month subscription options on iOS with the 1 month auto-renewing subscription. We had originally […]

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What’s New in Hallowmas 1894

October 18, 2016 · Fallen London

The Feast of Masks will take place from 24th October until the 7th November. But be aware, this festival of confessions and betrayal is unlike the ones that have come before it, and you may find that not everything will be revealed at once. New for Hallowmas 1894 The Hallowmas of 1894 will include some […]

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Beta Testing on Android

July 19, 2016 ·

We released Fallen London onto the App Store four months ago in April 2016, and are now delighted to announce that we have begun beta testing the Fallen London app on Android. This beta will allow us to determine whether or not launching on Android is viable. While there are only a handful of iOS […]

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July Exceptional Story: The Chimney Pot Wars

June 30, 2016 ·

Delicious friends, July’s Exceptional Story is here! War on the rooftops! London’s urchin-gangs are at each others’ throats, and chaos spills down to the streets! Who will win? And why are they fighting? Form alliances, lead an urchin-army of your own, and solve the riddle of The Chimney Pot Wars! Play: An Exceptional Story: the […]

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Failbetter, transatlantic edition

June 6, 2012 · Failbetter

In mid and late June I’m going on a busman’s holiday to Seattle, then Edmonton, then southern Oregon. (I probably won’t make it to Portland, but you never know.) If you live in those parts of the world and want to grab a coffee and talk about games, stories, possible projects, ping me on Twitter […]

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Coming very soon: StoryNexus!

May 18, 2012 · Failbetter

Fallen London was always a research project. We wanted to learn the best ways to build interactive stories on the web – stories that broke away from the usual constraints of games, and weren’t ashamed to be text-heavy and provoking. We wanted to build a platform to do that… and to allow other creative folk […]

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Echo Bazaar is becoming Fallen London!

March 16, 2012 · Failbetter

In the last couple of months we’ve made a lot of changes to Echo Bazaar – we’ve removed the action cap, updated the interface and improved crafting. We’ve added Living Stories that talk back to you, a clique system, new art, new content and so on.  All these changes lead up to one really big […]

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Fallen London and Ethical Gaming

March 16, 2012 · Failbetter

I founded Failbetter because I was interested in new ways of telling stories. Our first project was a social game because that was what everyone was doing in 2009, and it seemed the obvious way to make enough money to fund a team. But… I was never comfortable with the aggressive virals that social games […]

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