Echo Bazaar is becoming Fallen London!

March 16, 2012 · Failbetter

In the last couple of months we’ve made a lot of changes to Echo Bazaar – we’ve removed the action cap, updated the interface and improved crafting. We’ve added Living Stories that talk back to you, a clique system, new art, new content and so on.  All these changes lead up to one really big […]

Read more

Fallen London and Ethical Gaming

March 16, 2012 · Failbetter

I founded Failbetter because I was interested in new ways of telling stories. Our first project was a social game because that was what everyone was doing in 2009, and it seemed the obvious way to make enough money to fund a team. But… I was never comfortable with the aggressive virals that social games […]

Read more

A new era in actions

February 5, 2012 ·

The Festival of Endless Actions is over. The bunting is down, the hangovers are fading, and the most dedicated players have nearly caught up on their sleep. We ran it for two reasons. One was, of course, to draw people back to the game and have a bit of a spring celebration. The other was […]

Read more

The Okapi Conundrum

January 26, 2012 ·

Today sees another content release, with a big pile of changes and enhancements to the economy. This is the next step in a long-term plan, and I wanted to talk a bit about what we’re up to. Nearly three years ago I sat down at the PC in my spare room and started writing and […]

Read more

Redesigning the Story Page

January 23, 2012 · Failbetter

If you log into the game today, you’ll see that the story page has had a bit of a facelift. First up, quality requirements on storylets and opportunities now have their own little icons. The heart of the story pacing in Echo Bazaar is the virtuous circle of quality unlocks – get stuff, unlock stories, […]

Read more

Ho Ho Ho

December 21, 2011 ·

We’ve just updated Echo Bazaar with new content and game changes. More information can be found on our new forums.

Read more

You Asked, We Answer: Part 1

November 18, 2011 ·

We gave our players on Twitter and Facebook a chance to ask questions directly of the Failbetter Team. They sent so many excellent questions we’ve split the answers across a couple of blog posts. Here’s the first. Daniel Peter Turner-Chapman asked: Do the mysteries surrounding Neathy history and life have solutions already mapped out? Can […]

Read more

The Foreign Office, and more…

October 18, 2011 ·

Is it quiet in here? It’s a bit quiet, isn’t it? We haven’t added any content to Echo Bazaar for a few weeks, because we’ve been working like dextrous little rats on a couple of really big new sections. The first of these, the Foreign Office, will be released later this week, and we’ll be […]

Read more

The Problem with Branching

October 4, 2011 ·

[This is a guest post by David Dunham of A Sharp.  David has been creating digital games since he was in 7th grade, as well as a variety of other software. He’s written about revising his most ambitious game at .King of Dragon Pass was an important early influence on Echo Bazaar and our other work: so […]

Read more

The Night Circus

September 1, 2011 · Failbetter

This week, we are delighted to launch The Night Circus, our new interactive narrative set in the world of Erin Morgenstern’s acclaimed, exquisite debut novel of the same name. Paul, Henry and I have spent most of the last couple of months building the site, and this is a bit of an emotional moment as […]

Read more