Internships

We are launching SUNLESS SKIES in January 2019 and are looking for interns in communications and quality analysis to support the launch. Applications will close on 12 October with interviews taking place shortly thereafter.

This is the most exciting time in our development cycle; a time that only comes around once every two years. We are looking for someone who wants this experience specifically with us or working on games like the ones we make. You don’t need to be a megafan but familiarity is a definite bonus. You will gain experience of the nitty gritty of an indie game launch, and insight into how a medium-sized indie studio does business. We pay the London Living Wage: £10.20 per hour. Here’s a bit more about what it’s like working here.

You don’t have to be a student to do these internships. We want to hear from you if this makes you feel excited, and like you could really learn something useful if you got it. Returning to work? Apply. Content creator or a game designer looking to change direction? Apply. Mums. Dads. Guardians. Grads. Apply. Black and minority ethnic background? Yes. Apply. The L, the G, the B, the T, the wonderful I, Q and A? A. P. P. L. Y.

There are a few eligibility criteria:

1. You’ll need to be 18 or over. (If you’re younger, we occasionally offer work experience placements; we’ll advertise them here when we are doing so.)

2. You must be eligible to work in the UK.

3. We ask for a minimum of 3 days a week. It’s likely we’ll need you to work a couple of evenings for launch events, but we’ll always let you know in advance and give you time off for out of hours work.

Communications Intern

We’re looking for a communications intern to support our marketing team around the launch. Someone who is planning on being in marketing, communications, PR or community management for games would get the most out of this. Someone who wants to launch their own indie game in future would also get a lot out of it.

Here’s what you’ll be working on:

– Fielding incoming requests for review keys, Kickstarter backer queries, media queries and the other messages that we get whenever we do a big launch. We’re not going to lie, this is a big part of the gig, but dealing with support tickets is something all of us do, so it’s a good grounding in indie comms.

– Creating content for launch week on social media.

– Supporting the comms team to deliver a press event for UK games media.

– Attending and helping to run the launch party.

– Supporting the Failbetter team on launch day.

– Live streaming of launch and social media posting.

– Community management support.

This internship will begin in early-mid January for a minimum period of 2 weeks, extendable by mutual agreement. The maximum period of the internship will be 6 weeks.

To apply, send the following to internships@failbettergames.com:

1. A cover letter that includes answers to the following questions: What interests you about indie games marketing? What do you think is special about our games?

2. Some supporting material that should illustrate your interest in games marketing, skills you think would be useful, and any experience you already have: a CV, links to your channels, blogs or anything else you think is relevant.

Quality Analysis Intern

We’re looking for a QA intern to support our development team around the launch.

Someone who is planning a career in the industry as a Quality Analyst, or a Software Tester outside the industry who wants to gain experience in game development would get the most out of this. It will also help someone who wants to enter the industry but is unsure which discipline to specialise in. However, it won’t be beneficial for those focusing on other disciplines (art, writing, design, marketing, etc).

Here’s what you’ll be working on:

– Triaging bug reports

– Responding to and helping players with their issues

– Investigating potential bugs and preparing detailed reports for our developers

– Working closely with developers, artists and writers to resolve issues

– Bug fix retesting and regression

– Smoke testing builds

– Monitoring multiple community channels for bug reports and feedback

This is a four-week internship and will begin in late January.

To apply, send the following to internships@failbettergames.com:

1. A cover letter that includes answers to the following questions: What interests you about the role of Quality Analyst? What do you think is special about our games?

2. Some supporting material that illustrates why you feel you are suitable for the role, skills you think would be useful, and any experience you already have: a CV, links to a portfolio, or anything else you think is relevant.

Applications will close on 12 October 2018, with interviews taking place shortly thereafter.

Questions?  Our FAQ may help; if you can’t find the answer there, feel free to email us.  Finally, here’s some general advice about what we’re looking for in your application.