Who are you, in the dark?
In Sunless Skies, you will leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
Choose your origin: were you a cunning street urchin, a condemned scientist, or a starving poet? The first favours the skill of Veils, used to deceive and evade. The last increases the skill of Hearts, used to convince and endure.
Your decision will also affect your Affiliations: the circles you move in. Do you surround yourself with well-bred society? Or do you prefer the company of more honest villains?
Choose your Ambition and set your own victory condition for the game. Perhaps you want to retire to a life of luxury, or chart the farthest corners of the Wilderness. Perhaps you will not rest until you have won a throne of your own.
As your captain increases in power you’ll choose new Facets. In addition to affecting your skills, each Facet reveals more about your past. Did you learn the importance of subtlety because of a Feud with your Mentor? Do you still bear the scars of the Battle of the Horizon?
Sometimes, your accomplishments in the game will unlock new Facets. Perhaps you will become the Hero of New Winchester, or a Bloody-Handed Murderer of Suns.
The vessel with which you’ll brave the heavens is a (distant, more sophisticated) relative of the steam-powered locomotives that once thundered through the British countryside. Its plating protects you from the killing cold of the High Wilderness. Its engines devour the endless leagues of the sky.
Accumulate enough money, and you can buy a new vessel, something more attuned to your particular tastes. Something nimble, perhaps, that packs a punch? Or something built for distance, with plenty of cargo space?