We released Fallen London onto the App Store four months ago in April 2016, and are now delighted to announce that we have begun beta testing the Fallen London app on Android.
This beta will allow us to determine whether or not launching on Android is viable. While there are only a handful of iOS devices, there are 12,847 different Android devices currently available – which could increase our support burden past where we’re able to cope with it.
As a small studio, we have limited resources, especially when we’re sharing those resources across multiple games and projects (like our Zubmariner expansion coming this Autumn, to name but one!). If the beta shows us that the app has problems across a large number of devices, we may not be able to fix all the issues in a reasonable amount of time, making an Android release of Fallen London not sensible for us, or our players. If, alternatively, we find there are only minor problems across this swathe of devices, we’ll go ahead with release.
We will be opening the Android beta to those interested in batches. The first group have received their email last week. If you’re interested in joining the beta, you’re welcome to sign up with a Gmail address or an email address associated with a Google Apps account – as the testing is done via Google Play.
Since the iOS release in April, our team has been busy squashing bugs and releasing updates frequently to be certain Fallen London on mobile is as smooth an experience as possible. At this point, we feel we’re in a good place with the optimisation of the iOS app, despite two particularly irksome bugs*.
*The two bugs we still occasionally find crop up are: 1) the Grey Screen bug, aptly named for when users find their app gets stuck with a grey or black screen at start-up screen, and 2) a series of small bugs which crash the app due to memory issues. If you find yourself experiencing either of these, please message email@example.com.