We’re an indie video game studio devoted to making games with stories at their heart. The company was founded in 2009; since then, we’ve become a team of eighteen, released award-winning premium games, and grown a browser RPG from a few choices to a 2.5 million word epic. We have been named among the best small games companies to work for by GamesIndustry.biz five times, most recently in 2022, when we also won their Diversity Award.
We’re known for Sunless Sea and Sunless Skies, (available for PC, Mac, Linux, PS4, Xbox One and Nintendo Switch), in which you play as a lineage of Victorian captains, as well as for Fallen London, our free-to-play browser game. We also made Dragon Age: The Last Court for BioWare. We make games that we love, and our profits go back into the studio. We’re in this for the long term.
We operate a relaxed and open culture, with realistic expectations of our team. We treat overtime as something to be used only in emergencies, and we don’t crunch. We use productivity tools (like Slack) to drastically reduce the amount of time spent in meetings or slaving over a hot inbox.
We don’t tolerate harassment of our staff. Our community and player guidelines are robust and we have support available should any staff become the target of harassment.
We hold regular company social events, including gaming evenings, and have an annual gathering for all staff, most recently in the Lake District.
We no longer have a permanent office. We know many people hope to visit, or occasionally leave us intriguing gifts; currently, neither is possible. Individually, we are based in the UK, Ireland, Spain and Brazil.