We are planning on running a charitable event to coincide with the release of our next game, SUNLESS SKIES, in early 2019. We wanted the choice of charity beneficiary to reflect our values and the values of our community, so we asked you to nominate charities that were important to you. We were very touched […]
News
Retiring the Fallen London App
February 19, 2018 · Android Failbetter Fallen London iOS
After careful consideration we’ve decided to close the Fallen London app on both iOS and Android. This will happen in stages: On 26th February, it’ll be removed from the App Store and Google Play store On 23rd March we will remove the option to purchase anything within the app (ie. Fate, Exceptional Friendship etc.). And […]
Failbetter Update: Weathering a Storm
February 7, 2018 · Failbetter Fallen London Fundbetter General Update Kickstarter Sunless Sea Sunless Skies
2017 was a mixed bag for us. We’ve come out of it a changed company, and we have some things to update you on. Sunless Skies After the remarkable high of the Kickstarter, the response to Sunless Skies in Early Access hasn’t met the level of Sunless Sea in terms of sales. It sold about […]
And Further On
December 20, 2017 · Failbetter General Update
Hi all! It’s been a long time since I wrote a blog post here – I got really busy. Turns out these games don’t make themselves! I’ve been particularly busy recently as, with sadness, today is my last day at Failbetter Games. I’ve spent the last two months handing over and making sure Sunless Skies […]
Job: Contract Project Manager
November 16, 2017 · Failbetter Jobs
Failbetter Games is looking for a contract project manager with immediate availability to step into a key role managing the development of our flagship title Sunless Skies, the sequel to the successful and critically acclaimed Sunless Sea. The person we’re looking for will be able take control of major project in mid-development, improve existing processes […]
5 Key Areas of Discoverability for Indie Devs | Part 5
August 8, 2017 · Failbetter
Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]
5 Key Areas of Discoverability for Indie Devs | Part 4
August 8, 2017 · Failbetter
Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]
5 Key Areas of Discoverability for Indie Devs | Part 3
August 8, 2017 · Failbetter
Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]
5 Key Areas of Discoverability for Indie Devs | Part 2
August 8, 2017 · Failbetter
Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]
5 Key Areas of Discoverability for Indie Devs | Part 1
August 8, 2017 · Failbetter
Haley Uyrus is marketing manager at Failbetter Games. She’s on Twitter here: @Absintheuse Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on […]