Fallen London has a new look

October 2, 2018 ·

Delicious friends! We’re absolutely delighted to let you know that the Fallen London website redesign is now officially live! Our Aims After much tinkering, two betas and lots of darkdrop coffee for our steadfast developers, Fallen London has received its well overdue update. Our main aims of the redesign were to: Bring Fallen London up […]

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Fallen London Redesign to go live 1st October

September 27, 2018 ·

Delicious friends, thanks to your excellent bug tracking and build kicking abilities we are now at a stage where we’d like to put the Fallen London redesign back up! On 1st October, we’ll be putting the redesign live on and then shortly after we’ll point to redirect to too. We may stagger […]

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Sunless Sea: Zubmariner Edition out now on PlayStation®4!

August 28, 2018 ·

Zailors, it’s with utmost pleasure that we announce Sunless Sea: Zubmariner Edition is out now (yes, right now!) on PlayStation®4 in Europe and (by 8:00am PDT) North America! Betray your crew, sell your soul to a Devil, marry your sweetheart. Convert your ship to a Zubmarine and go trespassing. Stray too far from the gas-lamps […]

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Sunless Skies Update: EXPLORATION

January 31, 2018 · Sunless Skies

Hello, Skyfarers! An update, in which we discuss the EXPLORATION release and the ever-closer reveal of ALBION! This release pulls in a lot of the work we’ve been talking about from recent sprints (TEKTITE and VEGA): Discoveries and spectacles are now available! Scavenge from wrecks, harvest hives, investigate (or eat) fungal fragments, mine sky rocks […]

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Onward, to Albion: NUCLEOSYNTHESIS

September 27, 2017 · Sunless Skies

This sprint, seven of our crew headed to EGX to showcase Sunless Skies! New and veteran fans alike stopped by to give the game a try and we were delighted to chat with everyone and hear their feedback. On Friday, Chris, Lottie and Adam headed to the EGX stage to chat with Eurogamer’s Johnny Chiodini, […]

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Enriching the Reach: INVARIANTHEORIE

July 18, 2017 · Sunless Skies

The INVARIANTHEORIE sprint continues our work at fleshing out the Reach ahead of Early Access. Art has been finishing up ports while also delving into even more ambiences, icons and decorations. Meanwhile Content have been working on experience accrual designs and working on Kickstarter backer rewards such as Correspondence and geographical location names. Tech have […]

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iOS Subscription Changes are Live

November 15, 2016 · Fallen London iOS

Last week, we announced that due to Apple recently allowing rolling subscriptions, we were working on bringing iOS subscriptions in line with browser and Android. Today, these changes are officially live in build version 1.7.1401, replacing the 3, 6, and 12 month subscription options on iOS with the 1 month auto-renewing subscription. We had originally […]

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What’s New in Hallowmas 1894

October 18, 2016 · Fallen London

The Feast of Masks will take place from 24th October until the 7th November. But be aware, this festival of confessions and betrayal is unlike the ones that have come before it, and you may find that not everything will be revealed at once. New for Hallowmas 1894 The Hallowmas of 1894 will include some […]

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Beta Testing on Android

July 19, 2016 ·

We released Fallen London onto the App Store four months ago in April 2016, and are now delighted to announce that we have begun beta testing the Fallen London app on Android. This beta will allow us to determine whether or not launching on Android is viable. While there are only a handful of iOS […]

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July Exceptional Story: The Chimney Pot Wars

June 30, 2016 ·

Delicious friends, July’s Exceptional Story is here! War on the rooftops! London’s urchin-gangs are at each others’ throats, and chaos spills down to the streets! Who will win? And why are they fighting? Form alliances, lead an urchin-army of your own, and solve the riddle of The Chimney Pot Wars! Play: An Exceptional Story: the […]

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