News

DIAMOND IS HERE!

By Hannah Flynn, January 7, 2015 · Patch Notes Sunless Sea

SUNLESS SEA leaves early access in early February. Here’s DIAMOND, a delicious update which brings us tantalizingly close to the finished article.

GAMEPLAY

New features

  • Weather!
    There is now a chance of adverse weather in the Unterzee. This will affect combat, slowing you down or reducing visibility.
  • Better combat animations!
    Some beasties will flinch when hit, or grasp at you with their terrible claws. They’ll also die quite prettily. More coming soon.
  • New weapon characteristic: stagger!
    Some weapons will now stagger your enemies, knocking their crew to the deck and therefore setting back their preparations. They can also do the same to you!
  • Surprise attacks!
    Some beasties can now start submerged and sneak up on you.

Tweaks

  • Some combat items, such as the Rattus Faber Assistant, are now usable even when you don’t have a target.
  • Combat items now have cooldowns, rather than warm-ups.
  • Weapon damage variation ranges are now increased and scale with the amount of damage that you deal.
  • Reversing speed has been reduced.
  • Enemies should be able to spot you more easily when your lights are off.
  • Both weapons and usable items now have hotkeys (1-9)

Bug Fixes

  • Trading ships should no longer infinitely spawn.
  • The number of storylets that are displayed in the bottom right hand corner has been reduced from 8 to 7, to prevent issues on smaller monitor resolutions.

One Known Issue

If you reach a storylet you have to resolve, and choose to exit to the title menu instead of resolving it, when you load the game back up, you will not be able to close the gazetteer. Instead, you will have to play an available storylet or close the game and reload it in order to continue.

STORIES

She will lean forward and whisper to you: “This is the nature of Irem. It is the beach where history comes to rest.”

  • Your Father’s Bones – the closest thing to a main storyline – is now available, complete with variant endings.
  • You can now explore off the edges of the map, though no good will come of it.
  • There is now a conclusion to the Salt-Lions story; in fact, six different conclusions, including an Easter egg Legacy effect.
  • The Presbyterate Adventuress now has a storyline.
  • The Icarus in Black weapon will allow you to fire monster-hunters at monsters.
  • The Tomb-Colonist plotlines will now allow you to carry a party of bandaged hooligans round the ports of the Unterzee.

ART

You can now zail by Frostfound, Irem, Aestival and Sea of Statues admiringly (there are also some stories at each of them, though not final ones).

Crying Heights is there to marvel over too, but be warned that there is no port.

The beautification of the game continues at a hot pace, with many new and revamped port and item illustrations to discover on your travels.

Enjoy. We look forward to hearing what you think!

8 Comments

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Wicker Feb 5, 4:43am

Still seeing trade ships literally teleport, or sail over land. Bit weird.

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[…] eagerly looking forward to the 1.0 release on the 6th of February. The most recent update has already added a heap of new character and content for its stories, but the promise of even more […]

Nathaniel Jan 16, 7:31pm

This update is excellent, though I wasn't able to play for a few months so I got the benefit of a few updates all together. The fog is a wonderful addition! It makes the game more immersive, and I've found that it's much better for me than my foes (so far). I also think you balanced hide-and-seek beautifully. It's a lot easier for me to slip away from the Lifebergs and other terrors by extinguishing my light. The terror is wonderful. It's nice that it builds up over quite a bit longer now; it's more of a creeping fright than an overwhelming burden right at the beginning of my doomed Captain's adventure. I don't know how your team generates this much content, both original and inspired. To be fair, it all seems original to me, though there are sparks and reflections here and there that echo from darker and brighter realms. Thank you for your work. It's a pleasure paying for the opportunity to experience it.

Несколько различных концовок в Sunless Sea Jan 8, 4:13pm

[…] Кроме того, значительно расширена сюжетная линия игры, имеющая несколько различных концовок и называемая теперь разработчиками не иначе как «предисловие к главной книге». Полный список изменений, коснувшихся Sunless Sea с этим аддном, вы сможете узнать на официальном сайте компании Failbetter. […]

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[…] I’ve been ignoring all the talk of how good Sunless Sea is in favour of waiting until it’s finished, but it’s now so close that it’s becoming harder to resist. It’ll leave early access in February and a new update brings it “tantalizingly close to the finished article,” according to the devs. […]

Ceiba3D Studio | Sunless Sea Update Adds Main Storyline, Of Sorts Jan 7, 8:01pm

[…] I’ve been ignoring all the talk of how good Sunless Sea is in favour of waiting until it’s finished, but it’s now so close that it’s becoming harder to resist. It’ll leave early access in February and a new update brings it “tantalizingly close to the finished article,” according to the devs. […]

Ed Jan 7, 7:04pm

Is the removal of all properties of weapons (Iron, Cannons, Torpedo etc) intentional?

Loner XD Jan 7, 3:26pm

Sounds awesome, keep up the good work!