Sunless Skies

 

 

SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN.

Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling, for PC, Mac and Linux.

Praise for Sunless Skies

“This is a game about stories that has a knack of producing really good ones – when you’re doing well, and especially when you’re doing badly.” – EDGE, 9/10 review

“All the verbal artistry of Sunless Sea scattered across a gorgeous steampunk cosmos.”
ESSENTIAL – Eurogamer

“Failbetter’s finest hour.” 90 – PC Gamer

“A glimpse of the heavens from master storytellers. Failbetter outdoes itself… [and] continues to revolutionise the RPG.” 9/10 – PCGamesN

Command a flying steam locomotive

The only thing between you and the waste-winds, storms and cosmic lightning is your engine. Tend and upgrade it, buy weaponry and exotic equipment, and keep her hull in good shape to hold the hostile Heavens at bay.

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Explore a unique and dangerous universe

You play the captain of a locomotive, a steam engine fitted for off-rail travel: sailing the stars, leading your crew into trouble and out of their minds. Smuggle souls, barter for crates of time, stop for cricket and a cup of tea.

Discover more of the deep, dark and marvellous Fallen London Universe, as seen in our previous game, Sunless Sea. (You can play either game first, the stories coexist happily.)

GameStartUndocking

Fight her majesty’s agents, pirates and abominations of the skies

Face ships of differing factions and unknowable beasts each with different attacks and agendas.

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Survive starvation, madness and terror

Manage your crew’s condition and your captain’s nightmares. Balance fuel and supplies against your desire for new horizons, knowledge or riches. Struggle with sights never meant for human eyes. How will the dark change you?

Cannibalism (1)

Recruit officers on your adventures

Populate your ship with unique, upgradeable officers, each with their own quest to fulfill: an incautious driver, an incognito princess, a repentant devil, and – dear god! – your Aunt?! How did she get out here?

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Discover your captain’s past through narrative levelling

Reveal your captain’s past deeds as facets of their personality as you progress. Most captains will perish, but their actions will leave a mark on the world for their descendants – for better or worse. Pass on some effects, and return anew to deal with events that your previous captain put into motion.

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The World

The High Wilderness is a wondrous vision of space: shifting, wind-swept ruins where the laws of the cosmos are not as we imagined.

The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty.

Unfettered by trivial things like gravity, the Victorian Empire have pushed their tendrils into this new world, and their ambition is savage. They have built a new Sun. The Empress Victoria reigns from the Throne of Hours, which gives her control over time.

Your Captain and crew must carve out a life between the stars. Will you support her majesty and the establishment, or the working class rebels who yearn for freedom from the Workworlds?

 

Features

Multiple, intertwining stories with a depth and richness unlike anything else in games, inspired by CS Lewis, Jules Verne, Lovecraft and HG Wells

Lush, hand-drawn 2d art to match

Four regions to explore: celestial wilderness, impossible industrial empire, pagan midnight expanse, and the mysterious Blue Kingdom.

A choice of play styles: build a lineage of captains as each dies, or reload your most recent captain and continue

Key remapping and full controller support


Latest news

Sunless Skies Patch: 8th March
Mar 11, 12:00am

Hello, delicious skyfarers! On Friday, we made another patch to Sunless Skies, with a range of narrative and tech improvements and fixes. Meanwhile, we’re still hard at work on our first major post-launch update, which will be focused on adding more variety and depth to the experience while travelling between ports. We’ll be ready to […]

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Development Blog: Making a Launch Trailer
Feb 20, 12:00am

How on earth do you make a launch trailer that elucidates what your entire game is about? And how do you do it in a way that pleases both current fans of the game, as well as people who have never heard of you before? I’m sure there’s no ‘right’ or decreed way to create […]

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The Sunless Skies launch, and future plans
Feb 12, 12:00am

It’s been a couple of weeks now since we released Sunless Skies, and we’re really happy with how the launch has gone. This is, by some way, the best critical reception one of our games has ever had. Sunless Skies has been called “Failbetter’s finest hour” by PC Gamer, “Terrifying and exhilarating” by PCGamesN, “Essential” […]

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