News

Dusk theme released

February 27, 2013 · Fallen London

We have just released ‘Dusk’, the newest addition to the StoryNexus theme collection. This is a clean, dark and cold theme, perfect for a number of different world genres. Many thanks, Liam  

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The future of StoryNexus themes

February 26, 2013 · Fallen London

We’ve been introducing a lot of new features to StoryNexus over the past couple of months, and the interface has been slowly changing to fit it all in. It’s taken a lot of time to make sure each theme can properly accommodate all these changes, which is partly the reason that it’s been a while since we […]

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GLEAM: documentation live

January 31, 2013 · Fallen London

We’ve added an explanation of how you can build Objectives into your StoryNexus world, and how the new Difficulty options work. They’ll make it easier to guide players through what you want them to do; and you can now tune success and failure chances in more game-y worlds much more easily. The updated manual is […]

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CORRESPONDENCE, RUNAWAY and CONFESSION – part 2

January 3, 2013 · Fallen London

I talked here about the first big tech update – the ability to message your players, automatically or manually, and apply quality effects en masse. Christmas disrupted the hell out of everything, but it’s now in limited testing (and in use in Fallen London) and we’ll be rolling it out to players soon. Now. Linked storylets, […]

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CORRESPONDENCE, RUNAWAY and CONFESSION – part 1

December 14, 2012 · Failbetter

If you’re a StoryNexus creator, you may have noticed the flood of new features slow to a gentle stream lately. This is partly because of a major project which I’ll call $NOT_FORMALLY_ANNOUNCED_PROJECT for now, and partly because of some complicated but exciting stuff in the storyline. It’s a couple of posts worth of stuff. Let’s […]

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The Zero Summer team talk about their work

November 12, 2012 · Failbetter

Zero Summer won second place in the Autumn 2012 World of the Season competition. The Zero Summer team – Gordon Levine, Tucker Nelson and Becca Noe – kindly answered some of our questions about the project, and working on StoryNexus.

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The sky…and the deep deep earth

October 30, 2012 · Failbetter

And there’s still more StoryNexus content! On the StoryNexus front page, you’ll notice besides Winterstrike that we’re promoting Maelstrom… and BELOW. Maelstrom is one of two worlds from the amazingly prolific Lilylayer4 (the other is City of Phire). Maelstrom made it to well-deserved honourable-mention status in the World of the Season competition, and we thought […]

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StoryNexus release: THE UNEXPECTED

October 24, 2012 · Failbetter

This one’s a quickie. We’ve fixed a bunch of StoryNexus bugs and done some optimisations; we’ve also added A Credits field for worlds, to give suitable props to you and/or your team Markdown editing to all worlds-level fields (login page and whatnot), so you can finally add formatting A BUY NEX button on branches and […]

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