The Vagabond update for Sunless Skies
has been released! The following additions and improvements await your captains:
- A new officer, the Amiable Vagabond
- New story content for three of the Wonders of the Skies
- A new location in the mists of Worlebury: St Anthony’s Lighthouse
- New agents for players to encounter in the mid-game
- Two new discoveries
- Numerous smaller fixes and improvements, including adjustments to spawning rates in Albion, which should be a little less intense now
The Amiable Vagabond
Offer a commission to this gentleman of the skies (and no fixed abode), who will take you to the abandoned quarters of the sky. Experience a tale of fortunes lost, found, and lost again. Meet the ‘skylarks': the community of ragged wanderers who rove the heavens, and help them find the way to the Sugarspun Garden – a place surely too good to be true…
Meet the Amiable Vagabond at Polmear and Plenty’s, or sometimes in London. He’s partial to a sky-story or two.
Wonders of the Skies and St Anthony’s Lighthouse
Bold explorers will discover that several existing spectacles now have stories attached to them:
- Climb to the bracing springs at the Regent’s Tears in Traitor’s Wood
- Tarry among the gargantuan flower-fields of the Apoidean Gardens, deep in the Leadbeater & Stainrod Nature Reserve
- Bear witness to the ceremonies at the Xanthous Moon on the outskirts of the Eagle’s Empyrean
In addition, a brand new spectacle has been added to the skies! Skyfarers in search of respite may stop at St Anthony’s Lighthouse, a gothic addition to the mists near Worlebury.
The Winchester War is hotting up. Upon visiting London, skyfarers will witness the inauguration of a new class of locomotive in the service of Her Majesty – a development that the Tacketies are unlikely to allow to go unanswered. Meanwhile, in the depths of the Reach, a fungal menace is stirring.
Three new agents with unique challenges, behaviours, and stories will begin to appear in response to your explorations. We’ve designed these to add more interest, variety and challenge to encounters in the mid-game, when the player is sometimes revisiting previously explored locations in the Reach – we hope you enjoy them!
In order to reward captains who have invested in assaying equipment, two new types of discovery have been sprinkled across the heavens: Celestial Ruins and Windswept Habitations.
Each has its own stories, and can host a variety of encounters. Excavate treasures from crumbling ruins that predate humanity! In Albion, seek refuge and plunder in long-abandoned homes and factories. Perhaps you’ll even encounter a band of skylarks squatting there, eager to swap stories!
Other fixes and improvements
- Tackety scouts have had their brandy rations rationed and should now be less of a menace to passing traffic.
- When the workers of Brabazon drink your tea, this will now actually remove it from your possessions.
- If you have the attention of the Burrower Below this will now be noted on your profile.
- All the Winchester War event missions now appear in the journal.
- Backing out of Jubilation Day should not now prevent you from accessing it again
- Captains who learn the Third Rule of Piranesi will no longer easily forget it.
- Tolerating the intrusions of the Thing on the Mantlepiece now increases Terror, as it naturally should.
- If you order that a certain mirror be destroyed, you will no longer be able to dispatch expeditions through it.
- Your scouts will now appropriately report Fungal Fragments as ghastly rather than grave.
- Unlicensed charts will now be consumed at Faith’s Fall.
- Several backer labels have been corrected.
- An unsuitable pronoun used to refer to the Energetic Mechanic has been corrected.
- After selecting a facet, the character progression interface will now display the appropriate Past.
- Various qualities will now appear in more suitable sections of the profile.
- Various typos and content inconsistencies have been eliminated.
- The Clockwork Sun is now hazardous to approach.
- The Medea is now a little more manoeuvrable.
- Weapon balancing:
- The Uninvited, Blackjape, Jubilee and Saintfire weapons now do more damage.
- The heat cost of the Golgonooza and the Uninvited has been reduced.
- Range values for the Golgonooza, Blackjape and Saintfire have been adjusted.
- Knockback values on the Tears of Astolat exotic weapon are somewhat calmer, though still considerable.
We’re in the middle of this year’s #loveindies campaign! This is a community celebration of indie games. Reviews mean so much to indie teams. If you have time to poke about in your Steam library and leave a couple of reviews for indie games you’ve enjoyed, you’ll be making someone’s day! (If one of them were Sunless Skies, it’d be ours.)
We still have more improvements planned for Sunless Skies! Now Vagabond is out, we’ll be shifting our focus to other areas of the game, including character progression, game balance, a range of quality of life improvements and journey times.
To keep hearing about development and updates, you can follow us on Steam or on Twitter. You can also talk to other skyfarers on the Failbetter Games Discord.