Working at Failbetter Games

GI Best Places to Work

About us

We are a boutique video game studio, devoted to making games with stories at their heart, founded in 2009 by Alexis Kennedy and Paul Arendt. Since, we’ve grown to a team of 18 working out of Southwark, London. named us the UK’s best small games business to work for.


Best known for Fallen London, our free-to-play browser game, we launched Sunless Sea in February 2015 as our first full-blown video game for Mac, PC and Linux. Its sequel, Sunless Skies, is currently in Early Access and due for release in 2018. We also made Dragon Age: The Last Court for BioWare. We make games that we love, and our profits go back into the studio. We’re in this for the long term.

We are not currently hiring, but will link to active positions here. While we aren’t looking for full-time writers at the moment, we do sometimes use freelance writers. If you want to provide an application according to our writer-designer guidelines, we’ll put it in the pool we consider when recruiting new freelancers.

Our staff say

“Work your 7 hours with a proper lunch, go home, sleep 7 hours. If you have more work than you can do in the time, talk to me and we will agree what to cut.” – Alexis, the week before we launched Sunless Sea

“Rank video games as your third favourite pasttime? You’ll love it here!” – Liam, director of development, theatre nut

“Since working here, I’ve never woken up and not wanted to go to work, or spent Sunday night worrying about Monday morning.” – Hannah, Comms Director


We operate a relaxed and open office culture, with realistic expectations of our team. We treat overtime as something to be used only in emergencies. The risk of making mistakes because you’re tired far outweighs the benefits of crunch. We use productivity tools (like Slack) to drastically reduce the amount of time spent in meetings or slaving over a hot inbox.

We don’t tolerate harassment of our staff. We run our community with principles of kindness and civility and expect the same in return.

We regularly host Failbetter and Friends drinks around London, and have an ongoing Crusader Kings game over semi-regular evenings.

Benefits and Perks

We can’t compete with big developers on free saunas and skiing trips, but we’ll only make you an offer if we can match or improve your salary. We offer 25 days’ holiday a year, and we all work from home one day a week. We have BUPA health insurance. We celebrate babies and children! We have better-than-statutory provision for all parental and adoption leave. We also subscribe to a childcare voucher scheme and offer flexible working for parents. If there’s a conference you’d like to speak at, we will support you to apply and sponsor you to attend. We also send a few people to GDC every year. There are numerous other perks to working here, not limited to: time off for volunteering, free games, frequent cake, venetian masks, mystery boxes, miniature pavlovas, rats.


Our office is in a converted Victorian foundry, 5 min from Southwark and 8 min from Waterloo.

If all of this sounds like your cup of tea

Watch @failbettergames for new opportunities. If you’re an international applicant, please make sure you already have a working visa. If you’re a writer or narrative designer, we have a specific submissions process for writer-designer roles. Not there yet? Here’s our advice on getting started in games writing.