News

Retiring the Fallen London App

February 19, 2018 · Android Failbetter Fallen London iOS

After careful consideration we’ve decided to close the Fallen London app on both iOS and Android. This will happen in stages: On 26th February, it’ll be removed from the App Store and Google Play store On 23rd March we will remove the option to purchase anything within the app (ie. Fate, Exceptional Friendship etc.). And […]

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And Further On

December 20, 2017 · Failbetter General Update

Hi all! It’s been a long time since I wrote a blog post here – I got really busy. Turns out these games don’t make themselves! I’ve been particularly busy recently as, with sadness, today is my last day at Failbetter Games. I’ve spent the last two months handing over and making sure Sunless Skies […]

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Job: Contract Project Manager

November 16, 2017 · Failbetter Jobs

Failbetter Games is looking for a contract project manager with immediate availability to step into a key role managing the development of our flagship title Sunless Skies, the sequel to the successful and critically acclaimed Sunless Sea. The person we’re looking for will be able take control of major project in mid-development, improve existing processes […]

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5 Key Areas of Discoverability for Indie Devs | Part 5

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 4

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 3

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 2

August 8, 2017 · Failbetter

Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on people’s radar. I considered five key areas of discoverability: knowing […]

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5 Key Areas of Discoverability for Indie Devs | Part 1

August 8, 2017 · Failbetter

Haley Uyrus is marketing manager at Failbetter Games. She’s on Twitter here: @Absintheuse Whenever I ask indie devs what they’d like to know about marketing, a lot of them respond saying they have no idea where to begin. With this in mind, I went to Develop this year to give advice about how to get your game on […]

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