GLEAM: documentation live

By Failbetter, January 31, 2013 · Fallen London Tagged with

We’ve added an explanation of how you can build Objectives into your StoryNexus world, and how the new Difficulty options work. They’ll make it easier to guide players through what you want them to do; and you can now tune success and failure chances in more game-y worlds much more easily.

The updated manual is here.

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