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How will Sunless Sea look?

By Failbetter, July 29, 2013 · Sunless Sea Tagged with

Our prototype is still, well, a prototype. It’s ungroomed enough that we don’t want to show it in its native state. So here’s a gameplay concept – there is a real screenshot under here but you’d have to dig to find it.

Sunless Sea gameplay concept

Sunless Sea gameplay concept

A few things to notice…

Fuel and Supplies! There are strong survival elements in Sunless Sea – a constant balance of risk and reward. The more space you devote to cargo, the less you’ll have for coal and food. If you want to cross the Unterzee, you’ll need to find staging posts along the way. If you travel full-steam-ahead, you’ll burn more fuel but less food. If you’re tracking a sea-monster and your fuel runs low, will you give up the chase, or press on, hoping to find safe harbour across the zee?

Hunger and Terror: When you run out of fuel, you have no choice but to abandon ship. When you run out of supplies, your ship’s Hunger level rises… provoking stories of despair, cannibalism and mutiny begin to occur. Eventually this will end your game, but you may arrive home in one piece, or missing only a less treasured limb. Terror rises among your crew as you meet monsters and uncover dreadful secrets, and drops as you view natural wonders, allow shore leave and distribute rum.

- Your Officers – the named members of your crew – are very important. They’re the source of much of the narrative in the game, and their abilities influence the stats that help you win battles: Iron, Veils, Mirrors, Hearts and Pages. More on that in a later post. The Captain, of course, is you.

Light and darkness – key themes in the game. Note the lighter ocean around the ship and the searchlight beam[1]. You may want to use your lights carefully.  You won’t be able to see details of things outside the light – just phosphorescent glimmerings – but things that you can see clearly are also clearly aware of you, and may react more dramatically to your presence. It would be way over the top to call Sunless Sea a stealth game, but you are influencing the behaviour of the beasties around you.

(Fallen London lore fans: this bright prow light is produced with a lamp of heated glim. This produces appallingly hallucinogenic fumes, but needs must.)

9 Comments

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failbetter-admin Aug 2, 5:39pm

Hopefully Mac, but we'll confirm when we launch the KS - we don't want to commit until we're sure.

Ewan Aug 2, 4:44pm

Available for Mac? Or only PC? Or should I wait until KS launches and find out? :)

Mashpin Aug 2, 3:05pm

Ah, yes of course, my apologies, I'll try to spread this among my friends, good luck!

failbetter-admin Aug 2, 2:30pm

Thanks Mashpin! The answer to that is, we're an indie with limited funds, which is why this project is unlikely to get past the alpha stage without a successful Kickstarter. The timeframe isn't self-inflicted - it's a hard look at how far we could get with the funds we have and the funds we might raise.

Mashpin Aug 2, 2:05pm

Definitely sounds promising, although I hope you guys aren't rushing things to meet your self inflicted deadlines, don't get me wrong, I don't want you guys to turn this into Half Life 3, but I would love to see what you can do under the best possible timeframe.

A completely safe crab Jul 31, 1:41pm

Under the zee under the zee get out while you can take it from me.

The Bathyscaphist Jul 30, 10:57pm

How delicious! Will one be able to transfer one's ship, or other attributes, from Fallen London?

Stiffkittin Jul 30, 10:49pm

Great idea. I would totally support a video game interpretation of Fallen London. Looks similar to Harebrained Schemes' Crimson Steam Pirates iOS game which is high praise. That game was tremendous fun.

zoddthehuman Jul 30, 8:13pm

What can I say, other than: "Can't wait for September the 1st." :)