News

Sunless Skies Development Roadmap

April 19, 2017 · Sunless Skies

If you’ve been with us since the early days of Sunless Sea development, you’ll remember there was a Sunless Sea development roadmap. The roadmap allows players to see where we currently are in development, as well as where we’re headed. You can now find the Sunless Skies Development Roadmap on our website! We’ll be updating […]

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Travel Through the Reach Part III: BIG BANG

April 11, 2017 · Pre-Production Sunless Skies

The final sprint in March is BIG BANG! This sprint features quite a bit of work from our writers, as they begin to shape Sunless Skies with names and descriptions of sky-beasts and different vessel classifications. You may have heard us mention bees before as well, which Paul has brought to life. Tech have also […]

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Through the Reach part II: APHELION

March 28, 2017 · Sunless Skies

The second sprint in March, APHELION Pt 2, features an art terrain pipeline, a new port, character progression, and further work on implementing fuel and hunger within the game UI. This sprint also included some changes to the Terror mechanic. ART Paul has been working on a terrain pipeline that will allow us to have a […]

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Sunless Sea is now available on iPad!

March 23, 2017 · iOS Sunless Sea

LOSE YOUR MIND. EAT YOUR CREW. DIE. Sunless Sea is now available on iPad! Explore the Unterzee with a simple tap of the finger. We’ve teamed up with BlitWorks (known for mobile versions of Invisible Inc., Don’t Starve, Broken Age and Bastion, among others) for development and adapted the game’s mechanics for touch controls. Features: […]

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A New Incubee: Giada Zavarise of Selling Sunlight

March 21, 2017 · Incubations

We have recently welcomed Giada Zavarise to our offices as part of our incubation scheme, to support her with coffee, fruit and insights while she makes literary RPG Selling Sunlight. Giada and her teammates Chiara Boscaro (Background Artist) and Anita Zaramella (Character Artist) took our questions on their project. How did Selling Sunlight come about? Giada: I […]

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Travel Through the Reach Part I: APHELION

March 15, 2017 · Alpha Sunless Skies

March’s first Sunless Skies sprint is APHELION. This sprint focuses on The Reach: the first region in Sunless Skies, where you will begin your journey. It also involves big chunks of setup for later regions: hunger, death, time, fuel – all of the basic building blocks of our game. Design and Gameplay Mac has been trialing a […]

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A secret about the Masters

March 9, 2017 · Kickstarter Sunless Skies

The following information is derived from two highly controversial sources. The first was an end-of-term paper entitled On the Origins and Descent of the Masters. It was written by a Benthic student, who claimed it was based on rubbings taken from a lost Second City inscription. Her paper (along with the rest of the class’s […]

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The Royal Society

March 3, 2017 · Narrative Sunless Skies

We are genuinely delighted that our fun idea for a port which grew as we received more backers to the Sunless Skies Kickstarter has come to fruition. Here is the complete breakdown of everything unlocked for the port through your support. Thank you! Part I: The Royal Society The once-moribund Royal Society of inventors, explorers, […]

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Exceptional Stories and Where to Find Them

February 24, 2017 · Exceptional Friendship Fallen London

As you may have noticed, we’ve been trialing different ways to present a season of Exceptional Stories. After experimenting, we’ve settled on a method that will allow us to keep the linked Exceptional Stories for each season together in one place. From now on, Exceptional Stories of the current season can be unlocked through the […]

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