News

Sunless Skies Closed Alpha

May 23, 2017 · Alpha Sunless Skies

In order to help us find and fix bugs during Sunless Skies development, we will be holding a closed alpha, beginning 5th June! GOALS This alpha will help us find technical bugs and discover initial player experience within the framework of Sunless Skies. WHAT YOU CAN EXPECT If you are interested in being involved with […]

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Populating the Reach: EXOGENESIS

May 23, 2017 · Alpha Sunless Skies

Our EXOGENESIS sprint is our first specific pass at populating the Reach, which means working on its denizens from officers to the agents you’ll encounter in the skies. Our art team, which has recently doubled, continued their work on ports, brought some agents to life, and created our first pass art pass over the UI. […]

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Fallen London Reworks

May 22, 2017 · Fallen London

Delicious friends, over the coming months, we have exciting plans for Fallen London. As we alluded to in the last FBG Podcast, we have been working on a special Fallen London project, which we’re delighted to now announce. A dedicated team of Cash (writing and design), Sam (tech), and Caolain (analytics and design) have already […]

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Combat in the Reach: DARK MATTER

May 8, 2017 · Sunless Skies

In DARK MATTER we foray further into combat! Tech have been busy plotting enemy behavior and implementing pathfinding. Meanwhile, our writers have continued spinning tales for the ports within the Reach. This sprint, we also welcome a new artist to our team—Toby!   ART First off, a very warm and exceptional welcome to our new […]

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May Exceptional Story: HOJOTOHO!

April 27, 2017 · Exceptional Friendship Fallen London

Delicious friends, the Exceptional Story for May is here! London’s street musicians sing of a child Valkyrie, who roams the winding streets with her broom-spear, setting right the wrongs of the world. Join her crusade and mentor the abandoned children she has taken under her wing. But take heed: she has declared herself against a […]

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Combat in the Reach: CHROMOSPHERE

April 25, 2017 · Sunless Skies

CHROMOSPHERE brings us our first animations and our first pass at quite a few complex tasks! We also get to see different terrain types within the Reach, animations for the player’s locomotive (so much steam!), and a few AI agent animations. Tech has been busy with our first-pass at combat implementation, title screens, storylet-UI, and […]

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Sunless Skies Development Roadmap

April 19, 2017 · Sunless Skies

If you’ve been with us since the early days of Sunless Sea development, you’ll remember there was a Sunless Sea development roadmap. The roadmap allows players to see where we currently are in development, as well as where we’re headed. You can now find the Sunless Skies Development Roadmap on our website! We’ll be updating […]

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Travel Through the Reach Part III: BIG BANG

April 11, 2017 · Pre-Production Sunless Skies

The final sprint in March is BIG BANG! This sprint features quite a bit of work from our writers, as they begin to shape Sunless Skies with names and descriptions of sky-beasts and different vessel classifications. You may have heard us mention bees before as well, which Paul has brought to life. Tech have also […]

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Through the Reach part II: APHELION

March 28, 2017 · Sunless Skies

The second sprint in March, APHELION Pt 2, features an art terrain pipeline, a new port, character progression, and further work on implementing fuel and hunger within the game UI. This sprint also included some changes to the Terror mechanic. ART Paul has been working on a terrain pipeline that will allow us to have a […]

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