Agents: Further Opportunities and Complications
It takes a lot of legwork to turn information into power. Happily, you have a little power already – which means you have people to do that pesky legwork for you.
As an enterprising business owner, extortioner and nautical power you can now pursue additional plots at zee, in the Great Game, and in the depths of your honey-den. Yet more new opportunities for your Agents are here!
You can now:
- Command a Nautical Agent to hunt down monsters that suit the Bone Market's desires, or continue the endless work of the postmen of Nuncio!
- Assign an Intelligencier to recover ciphers, and break them in your Cabinet Noir!
- Share the secrets of Helicon House with a Silvered Agent, or deputise them in the name of your current Campaign in Parabola!
In addition, Enhanced Exceptional Friends with access to the Agents feature can now run a further concurrent Plot.
What are Agents?
Agents are capable retainers who will gladly take care of business on your behalf. Engage agents of different types, with their own skills; equip them with your second best gear and send them on various Plots.
Once you’ve unlocked Agents, you can run a single Plot at a time, and unlock the ability to run a second through gameplay. Exceptional Friends can run a further Plot, provided they have enough Agents to assign.
Players who have attained ‘A Person of Some Importance’ at tier-two status can begin to gather Agents to their cause. Start to build your intelligence network in ‘Playing the Game in Wilmot's End’, located (you guessed it) in Wilmot's End, or pursue opportunities at zee in ‘A Zailor Down on his Luck’ in The Blind Helmsman. Players with their own Parabolan Base-Camp can also find allies in Parabola via 'A Golden Opportunity' in the Singing Mandrake.
