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Agents: Opportunities and Complications

Pieces fall, and others rise to take their place. Dreams filter through into the real. Random chance becomes precedent, which in turn becomes law. The conflict was played out to the endgame before you even gave the signal; all you're seeing now are the consequences.

As an enterprising business owner, extortioner and nautical power you can now pursue additional pursuits at zee, in the Great Game, and in the depths of your honey-den. New opportunities for your Agents are here!

Some of these opportunities will be immediately obvious:

  • Order a Nautical Agent to escort vessels through the tumultuous Sea of Voices!
  • Assign an Intelligencier to filch hidden secrets from the premises of your high-tier lodgings!
  • Send Silvered Agents to brave the conflict at the heart of Parabola!

Other new opportunities may take some time or luck to uncover.

What are Agents?

Agents are capable retainers who will gladly take care of business on your behalf. Engage agents of different types, with their own skills; equip them with your second best gear and send them on various Plots.

Once you’ve unlocked Agents, you can run a single Plot at a time, and unlock the ability to run a second through gameplay. Exceptional Friends can run a further Plot, provided they have enough Agents to assign.

Players who have attained ‘A Person of Some Importance’ at tier-two status can begin to gather Agents to their cause. Start to build your intelligence network in ‘Playing the Game in Wilmot's End’, located (you guessed it) in Wilmot's End, or pursue opportunities at zee in ‘A Zailor Down on his Luck’ in The Blind Helmsman. Players with their own Parabolan Base-Camp can also find allies in Parabola via 'A Golden Opportunity' in the Singing Mandrake.