Most Secret

February 25, 2014 · Failbetter

Keeping secrets doesn’t come naturally to us. We are excitable: we love our work: we love talking about our work. But for the last year, on and off, we’ve been working in absolute secrecy on a project for a much larger company. When we’ve gone quiet for no obvious reason, it’s because we’ve been heads-down […]

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FAILBETTER IS HIRING: Community and Marketing Analyst

December 15, 2013 · Failbetter

EDIT: APPLICATIONS ARE NOW CLOSED! We have a full slate of interviewees – thanks all for your attention! —————- We’re now advertising for a Community and Marketing Analyst to take on responsibilities that Paul and I currently handle, to give us more time to do words and pictures. Responsibilities are: monitor and report on player engagement […]

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Sunless Sea Kickstarter: Logs of the Voyage, part 1

October 9, 2013 · Sunless Sea

We just ran a Kickstarter for Sunless Sea, our Fallen London spinoff game of exploration, survival, and loneliness. It got FUNDED… 100K worth of funded against a 60K funding goal. Now that the rainbow haze of delight has started to recede, we wanted to share some of the lessons we learnt – in the spirit of paying […]

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Failbetter Games: what are we for?

October 7, 2013 · Failbetter

This blog’s been quiet for a while as Failbetter has gone through some soul-searching and worked out exactly what it is that we do. Are we the Fallen London folks? Are we the StoryNexus folks? People keep asking, and we wanted to get our answer clear. Paul and I founded Failbetter because we wanted to […]

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Time like an ever-rolling bear

August 24, 2013 · Fallen London

Oh hello. It’s been quiet here, because we’ve been busy. A quick update. First of all, Fallen London has had a lot of new content over the past few months – new material in the Forgotten Quarter, Orphanages and Salons, the Game of Knife-and-Candle, new Professions, the conclusion of the Missionary and the Firebrand’s stories… […]

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SLIGHTLY BREAKING: same-sex marriage legal in Fallen London

March 15, 2013 · Fallen London

We just made same-sex marriage legal in Fallen London. Turns out it’s much easier in an imaginary nineteenth century than it is in the real twenty-first, because we only had to change a couple of text labels (‘Constant Companion’ -> ‘Spouse’) and a few dozen words of copy, not enact primary legislation. We were nearly there already. FL […]

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How to solve a river

March 10, 2013 · Fallen London

Letting players know about new content and features in Fallen London has always been a challenge. It’s easy for players to miss announcements even on multiple channels, and there’s so much stuff in the game that new material is easy to overlook. This time, we tried an experiment. For those on Twitter and Facebook asking […]

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January 11, 2013 · Fallen London

Interview with me on EDGE. The headline was theirs, but fuck it, I’ll take it. I talk a bit about $PREVIOUSLY_UNANNOUNCED_PROJECT (aka ) in the second part of the interview.

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January 3, 2013 · Fallen London

I talked here about the first big tech update – the ability to message your players, automatically or manually, and apply quality effects en masse. Christmas disrupted the hell out of everything, but it’s now in limited testing (and in use in Fallen London) and we’ll be rolling it out to players soon. Now. Linked storylets, […]

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December 14, 2012 · Failbetter

If you’re a StoryNexus creator, you may have noticed the flood of new features slow to a gentle stream lately. This is partly because of a major project which I’ll call $NOT_FORMALLY_ANNOUNCED_PROJECT for now, and partly because of some complicated but exciting stuff in the storyline. It’s a couple of posts worth of stuff. Let’s […]

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