A new video from primary developer Mac, talking about light, shadow and different types of terrain on the zee-floor.
Current and sonar
We’ve now got ocean-wide currents in place, with some updated art work and sound effects. Zubmarines are also now outfitted with Sonar, giving sailors a brief glimpse at what lies in the dark.
This is an early idea of how it will look (give it a click if it’s not moving). Underwater, sonar will replace your zee-bat, and flag up anything you should be aware of in your immediate surroundings.
We’re presenting a look at the latest version of Zubmariner and a behind-the-scenes look at the development of Sunless Sea on 9th April at EGX Rezzed in London. It’ll also be live streamed on the EGX Twitch channel at 1pm. Details about tickets are on the official EGX site.
We’d love to answer your questions in the presentation, so leave us a comment with your Qs about Sunless Sea or Zubmariner and we’ll try to cover what we can!
Sunless Sea is now on Linux!
Hooray and hurrah and sound the trumpets, Sunless Sea is available on Linux! Welcome, Linux zailors. This is a big step for us, and just part of the technical updates we’re making to the core game as we prepare for Zubmariner.