News

The Vagabond Update is here!

June 12, 2019 · Sunless Skies

The Vagabond update for Sunless Skies has been released! The following additions and improvements await your captains: A new officer, the Amiable Vagabond New story content for three of the Wonders of the Skies A new location in the mists of Worlebury: St Anthony’s Lighthouse New agents for players to encounter in the mid-game Two new discoveries […]

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Announcing Vagabond

May 10, 2019 · Sunless Skies

Hello skyfarers! We’re ready to announce the next major update to Sunless Skies – the Vagabond update. This one will allow you to recruit a new officer: the Amiable Vagabond! A gentleman of the skies (and no fixed abode) who will take you to the abandoned quarters of the sky. Experience a tale of fortunes […]

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Sunless Skies: the Wayfarer Update is here!

April 9, 2019 · Sunless Skies

The Wayfarer major update for Sunless Skies is now available! Here are the key features: A completely reworked Albion Many new story events for the gods of the sky Officer secondments New story content for spectacles Consequences for some attacks outside of battle Petrichor, the food of the Dead Balancing adjustments to Terror and Crew […]

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Sunless Skies: Wayfarer Update coming 9 April

March 28, 2019 · Sunless Skies

Last month, we announced we were working on the first of several major updates to Sunless Skies, with a focus on providing more to see and do during voyages. We’re now ready to talk more about that release: it will be called the Wayfarer Update, and it will be available on 9th April. It will […]

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Sunless Skies Patch: 8th March

March 11, 2019 · Patch Notes Sunless Skies

Hello, delicious skyfarers! On Friday, we made another patch to Sunless Skies, with a range of narrative and tech improvements and fixes. Meanwhile, we’re still hard at work on our first major post-launch update, which will be focused on adding more variety and depth to the experience while travelling between ports. We’ll be ready to […]

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Development Blog: Making a Launch Trailer

February 20, 2019 · Sunless Skies

How on earth do you make a launch trailer that elucidates what your entire game is about? And how do you do it in a way that pleases both current fans of the game, as well as people who have never heard of you before? I’m sure there’s no ‘right’ or decreed way to create […]

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The Sunless Skies launch, and future plans

February 12, 2019 · Sunless Skies

It’s been a couple of weeks now since we released Sunless Skies, and we’re really happy with how the launch has gone. This is, by some way, the best critical reception one of our games has ever had. Sunless Skies has been called “Failbetter’s finest hour” by PC Gamer, “Terrifying and exhilarating” by PCGamesN, “Essential” […]

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Sunless Skies is out now!

January 31, 2019 · Sunless Skies

Today, a day shy of two years since our Kickstarter launched, we’re pleased as punch to release the finished version of SUNLESS SKIES. Thank you for your support thus far, and for coming with us on the journey to the High Wilderness.   The Blue Kingdom arrives A stoker sings: “The wind doth blow today, […]

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SUNLESS SEA vs SUNLESS SKIES: Death, Legacies and Repetition

January 30, 2019 · Sunless Skies

SUNLESS SKIES is launching tomorrow, 31st January, at 1800 GMT. Failbetter Communications intern Lucy Jones has prepared a primer on death, legacy and exploration in SUNLESS SEA and SUNLESS SKIES. You can follow her on twitter at @lucyannjo.   The feedback we got about SUNLESS SEA was that death was too punishing. Captains wouldn’t only lose their […]

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