News

Patch Notes – 1.1.5.3.aa85c96 (10th October 2018)

October 10, 2018 · Patch Notes Sunless Skies

Build Version: 1.1.5.3.aa85c96 Release Date: 10/10/2018 Known Issues What’s New The Reach Redesign The redesigned Reach has finally arrived. Dark, verdant and dangerous, we’re very proud of it and we think it’s going to blow you away, especially if you’ve been playing throughout Early Access. We received a lot of feedback in Early Access that […]

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Sunless Skies Update: THE REACH

October 10, 2018 · Sunless Skies

Our REACH update is now live! This update completely transforms the first region of the game and features improvements to Terror, Condition, Fuel and Crew. In case you missed it, we’ve also just announced some other exciting pieces of news: RELEASE DATE Sunless Skies has a release date! It’s coming out 31 January 2019! Those […]

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Redesigning the Reach

October 10, 2018 · Sunless Skies

Hello everyone, welcome to the REACH release of Sunless Skies! This is a big release with many major improvements, but I want to focus on the design thinking behind  two in particular – the physical layout of the Reach, and changes to survival mechanics. As the central region of the High Wilderness, The Reach serves […]

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Charitable Endeavours 2019

October 5, 2018 · Failbetter Sunless Skies

We are planning on running a charitable event to coincide with the release of our next game, SUNLESS SKIES, in early 2019. We wanted the choice of charity beneficiary to reflect our values and the values of our community, so we asked you to nominate charities that were important to you. We were very touched […]

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SKYFARER Competition

September 28, 2018 · Sunless Skies

Skyfarers! We hope you’ve been enjoying our free pen and paper RPG and the additional story supplement from Chris! It’s been great to hear so much excitement since we released it, and hopefully many of you are now organising into play groups to give it a whirl. Which brings me to: Skyfarer Competition Tell us […]

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SKYFARER: A Sunless Skies RPG

September 22, 2018 · Sunless Skies

SUNLESS SKIES will be released on 31st January 2019. It will be available on Steam and GOG for PC, Mac and Linux. “We’ve used the time in Early Access to fill the world with the most glorious stories, and to refine the play experience: improving combat, tweaking the skyfaring experience, and closing in on a […]

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Sunless Skies Patch Notes – 1.1.4.5.2f2c56e (29th August 2018)

August 29, 2018 · Patch Notes Sunless Skies

Build Version: 1.1.4.5.2f2c56e Release Date: 29/08/2018 Known Issues What’s New Combat Agent behaviour We’ve spent a lot of time improving the Agent behaviour in this build. We want combat to feel diverse, realistic, fun and above all tense. Each encounter should be a challenge with different Agents employing different tactics, and likewise the player should need […]

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Sunless Skies Update: COMBAT II

August 29, 2018 · Sunless Skies

Today’s release is all about improvements to combat! In order to make combat more satisfying. We’ve tweaked a lot of AI mechanics so that we can make our agents’ behaviour more nuanced and layered. We’ll go over a few of the most exciting tweaks and improvements to combat below, but if you’re keen to dive […]

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AI Development: The Strings We Pull

August 29, 2018 · Sunless Skies

Hello everyone, this is Liam McDonald. I’m one of the Developers at Failbetter Games. I’m taking a brief moment to share some of the exciting combat redesign work I’ve been doing with Paul Arendt. We’ve been looking over all the enemies (Agents) in Sunless Skies to update them with some of the new features that […]

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The Art of the Dark: Creating Eleutheria

July 25, 2018 · Art Sunless Skies

Hey all. I’m Toby, one of the artists at Failbetter Games. Since I joined the company last year I’ve been helping build the world of Sunless Skies, creating some of the environments, icons, effects and animations that make up the High Wilderness. We’ve come a long way since The Reach (the hub region), and have […]

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