News

The Sunless Skies launch, and future plans

By Hannah Flynn, February 12, 2019 · Sunless Skies

It’s been a couple of weeks now since we released Sunless Skies, and we’re really happy with how the launch has gone.

This is, by some way, the best critical reception one of our games has ever had. Sunless Skies has been called “Failbetter’s finest hour” by PC Gamer, “Terrifying and exhilarating” by PCGamesN, “Essential” by Eurogamer and “A triumph” by Gamespot. And at the time of writing we’re at 87 on Metacritic, putting us right below a few little known games in their 2019 rankings called, umm, Slay the Spire, Apex Legends, and Resident Evil 2? Needless to say, we’re intensely grateful and delighted.

Thank you to everyone who played Sunless Skies during Early Access: it couldn’t have become what it is without you.

Sunless Skies is doing very well for us commercially, too.  Far better than we needed it to do. We occasionally receive sympathetic enquiries about our financial health from the community; to be clear about that, we’re in a very good position, and now we’re really looking forward to spending several months further extending and improving Sunless Skies.

Update Plans

In the next couple of months, we’ll be releasing at least one major update, with a focus on filling out the game with more to see and do while travelling, including more narrative choice and consequence and, of course, unusual ways to die.

We’re not ready to say more about the details just yet, but we think you’ll like what we have planned.  We’ll be working on more updates with other areas of focus after this as well, with plenty of new stories, gameplay features and other improvements.

And naturally, we’ll continue patching the game to fix bugs and improve performance.  We’ve already released three patches last week with more than 80 fixes and improvements; we’re working on another that should be ready in the next two or three days.

Thank you again, for everything.  We couldn’t have done any of this without your enthusiasm, your feedback, and your support.

The skies are yours,

Failbetter Games

2 Comments

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Tizzy Feb 20, 1:52pm

great news!! congratulations to all the team!! can you please do a blog like the one you made for sunless sea? I think other indie game developers (like me ^_^) would find it very useful http://www.failbettergames.com/sunless-sea-sales-and-funding-deep-dive-part-iii-early-access-and-final-release/

Srdjan Miletic Feb 16, 2:00pm

Post release updates sound lovely. Thank you for the work. The sunless games are really a joy to play and so different from anything else out there. One random thought. Maybe a way to turn off/down the locomotive sound would be nice? The background music is great but for some people, myself included, the chugging sound get's a tad repetitive after a few hours.