News

Sunless Skies Update: EXPLORATION

January 31, 2018 · Sunless Skies

Hello, Skyfarers! An update, in which we discuss the EXPLORATION release and the ever-closer reveal of ALBION! This release pulls in a lot of the work we’ve been talking about from recent sprints (TEKTITE and VEGA): Discoveries and spectacles are now available! Scavenge from wrecks, harvest hives, investigate (or eat) fungal fragments, mine sky rocks […]

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Adding to Atmosphere: VEGA

January 17, 2018 · Sunless Skies

You may have noticed these past few sprint blogs that we’ve been changing the format a bit, as we add many large features into the game. We’ve also recently restructured our production process and in 2018 we’ll be handling these blogs and our FBG Podcasts a little differently! Instead of posting a development blog and […]

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Improving Exploration: TEKTITE

December 20, 2017 · Sunless Skies

With the recent revamp of the proc gen system becoming available within the game to all, our focus this week has been to add some finishing touches to exploration in the Reach. Final touches and testing are being completed for Discoveries & Spectacles, which we hope to bring into the game soon. Additionally, the update […]

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Onward, to Albion: SUPERCLUSTER

December 6, 2017 · Sunless Skies

Now that the new proc gen system is accessible in Early Access via branch, the team has been busy QAing and bug fixing the Prospects and Bargains system, which is due into the game before the end of the year. Alongside that, Art, Content and Tech have continued their work on various tasks for our […]

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Sunless Skies: Patch Notes 1.0.4.5.a4dedcd

November 29, 2017 · Patch Notes Sunless Skies

Build Version: 1.0.4.5.a4dedcd Release Date: 29/11/2017   What’s New The following updates and fixes are for the new proc gen branch only. To access it follow these steps: Steam only Open the Steam client Go to your Library and right-click on Sunless Skies Select Properties Select the Betas tab Enter the following password into the […]

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New Procedural Generation System Live

November 29, 2017 · Sunless Skies

We are delighted to announce that the new procedural generation system, discussed in the QUINTESSENCE blog, is now available for Steam and GOG users. The new proc gen system addresses player feedback we’ve received about Sunless Skies feeling empty, as well as solving some tricky technical and design issues on our side. Its segment-based design […]

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Trade in the Skies: ROCHE LIMIT

November 22, 2017 · Sunless Skies

The new trade system we’re introducing in December to Sunless Skies will be an extensive overhaul that ties into storytelling, economy, UI and character progression. There’s a lot to talk about, so we’ve divided this update into three sections: The TL;DR Version: a summary of what to expect Why We’ve Changed Trade: a look into […]

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