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Useful Posts for Writers

Over the years, we’ve published a great deal of information on writing for interactive fiction. Some of the posts are pretty old - and our thinking has moved on. But it’s interesting to see how our thoughts have evolved - and there’s stuff to be gleaned even from the earliest posts.

I’ve collated the most-relevant posts - I don’t want to link to everything that’s ever been put on this site, though there’s gold (if sometimes iron pyrite) in many I’ve ignored. If I’ve missed anything we’ve posted that you’ve found particularly helpful, please do let me know and I’ll update this.

Fallen London Writer Guidelines:

Part 1 - Pitching and writing in-game content

Part 2 - Designing for Fallen London

Part 3 - Writing for Fallen London

Old:

These posts are not necessarily our current thinking/process, but are worth looking through.

Information given for past writer roles

What looked for when hiring previously: Interlude: That Writing Role

Questions about requirements: Failbetter Writing Role: More questions!

Choice, Complicity and Consequence

WH Auden on choice and consequence

Narrative Snippets:

StoryNexus Tricks

Pacing

Difficulty, Rewards and Punishment

Agency and Choices

Writing for Story Games

Parsimony

Organising Creative Efforts

Writing style in Fallen London:

Points of light, pools of shadow (part I)

Points of light, pools of shadow (part II)

Don’t Poke That – Narrative Engineering Principles

Narrative Structures:

Echo Bazaar Narrative Structures, part one

Echo Bazaar Narrative Structures, part two

Echo Bazaar Narrative Structures, part three

New Narrative Structures

Guest Posts:

The Problem with Branching

Curated Narratives

Narrative Physics: Story Now

Post-Primary Narrative