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Welcome to Part Two

In Summary: Welcome to Part Two. New inventory slots are now live. If you have Dangerous, Persuasive, Shadowy or Watchful qualities of 100+, watch for opportunities to meet the Ambitious Barrister and embark upon your journey to greatness. Ships! Home Comforts! Constant Companions! A few of these are live now, and many more will be available in the near future.

Welcome to Part Two of Echo Bazaar. We've just released a chunk of content for players at or near the content caps, including access to those new inventory slots that we teased you about a little while back. Look out for opportunities to meet the Ambitious Barrister: she will guide you to future greatness.

If you're not quite so far on in the game, these things will lie in your future. Ships, home comforts and such are intended for players who have played through Part One of the game - the content that's been released to date. So you may have a chunk of delicious story between you and becoming a Person of Some Importance.

Of course, if you have a ship, you'll want somewhere to steam to. One of the important changes in Part 2 of Echo Bazaar is that more locations outside London will be available. They're not quite yet in the game, but be prepared for travels to the Iron Republic, the Presbyterate, the Carnelian Coast and other storied and possibly sweaty places. One of the issues holding up the Ambition storylines was that we didn't have a sensible way to get players to these exotic locations. They'll be along soon. But in the meantime, you can decide which ship you'd like - and there are some choice vessels available.

Some of the new items, like membership of the Young Stags' Club, come with bumps to qualities like Persuasive and Watchful. But not all of them do. Notably, ships and transports are lacking these changes. So, why would you want them? Well, you'll need a ship to travel to far lands, of course. But each new item unlocks some content. This will often be a single opportunity, but may be more. And who wouldn't want a Clay Sedan Chair or a Voluminous Library? Impress your friends! Balance entire rooms on your mantelpiece!

You'll not find any of these new items at the usual shops in the Bazaar. Not a one of them. We're introducing a new way of obtaining items, which for the moment we'll call 'Narrative Economics'. Rather than just hitting the 'buy' button, these items all have some sort of story attached to them. So there will always be a tale to tell of how you came by your ship or how you romanced your constant companion.

The new items will require you to pick up the odd thing - a legal document, perhaps, or some labour. Perhaps the occasional bribe or some published research. Once you have finished the Person of Some Importance storyline, the Bazaar Sidestreets will be open for your perusal. Head there for your shopping needs when acquiring these new marvels.

There are some choices to be made, too. You may have as many home comforts, affiliations and transports as you like. But you may only have one club, one ship and naturally one constant companion. Well, one at a time. Clubs can be left, ships can be sold and constant companions can be abandoned if you're that sort.

Today, we are releasing only a small fraction of the wonders that can be acquired through the Narrative Economic system. Further wonders will become available in the near future. What marvels will grace your home? And which of the companions will you make your own?