We’re so glad to announce that Sunless Sea: Zubmariner Edition is now available on Nintendo Switch and Xbox One! (There’s a launch discount, too – don’t delay!) Originally released in 2015 for PC, Mac and Linux, Sunless Sea was our first premium game. It deepens the world of Fallen London – quite literally, in the […]
News
The Sunless Sea Halloween Sale
October 30, 2018 · Sunless Sea Zubmariner
Get in the spooky spirit this Halloween by voyaging out into a deep, dark zee teeming with misfortune and filled to the brim with zee-beasts! And if you’ve already confident above the waves, why not try diving to their terrifying depths in the extensive expansion, Zubmariner? Sunless Sea is now on more platforms than ever before, […]
Diving into the UI and Control Scheme of Sunless Sea: Zubmariner Edition
August 28, 2018 · Sunless Sea
Sunless Sea: Zubmariner Edition is our first foray into console games, and as you can imagine, porting our text-heavy RPG from PC to PS4 had some distinct UI and controls challenges. First and foremost, we wanted to make sure clarity is always favoured over subtlety in any changes we made to the UI and controls […]
Sunless Sea: Zubmariner Edition coming to PlayStation 4 in 2018
August 1, 2018 · Sunless Sea Zubmariner
Steady your zee-legs, Captain. Sunless Sea is coming to PlayStation 4 in 2018! Our debut console launch will also include its extensive expansion, combining the two into Sunless Sea: Zubmariner Edition. Enjoy the same deep, compelling world packed with 350,000+ words of stories and secrets, whether you’re above the waves or below them. We’ve partnered […]
Failbetter Update: Weathering a Storm
February 7, 2018 · Failbetter Fallen London Fundbetter General Update Kickstarter Sunless Sea Sunless Skies
2017 was a mixed bag for us. We’ve come out of it a changed company, and we have some things to update you on. Sunless Skies After the remarkable high of the Kickstarter, the response to Sunless Skies in Early Access hasn’t met the level of Sunless Sea in terms of sales. It sold about […]
Sunless Skies Now Available on Early Access
August 30, 2017 · Sunless Sea Sunless Skies
Sunless Skies is now available for Early Access on Steam and Games in Development on GOG! We are delighted to invite you from the depths of the Unterzee to join us in the gusty, undiscovered vaults of the High Wilderness. The stars are dying; they leave behind territories rich in secrets and opportunity. Explore the […]
Sunless Sea is now available on iPad!
March 23, 2017 · iOS Sunless Sea
LOSE YOUR MIND. EAT YOUR CREW. DIE. Sunless Sea is now available on iPad! Explore the Unterzee with a simple tap of the finger. We’ve teamed up with BlitWorks (known for mobile versions of Invisible Inc., Don’t Starve, Broken Age and Bastion, among others) for development and adapted the game’s mechanics for touch controls. Features: […]
The Pirate Poet and the Cladery Heir: Now available to all players, for free!
January 31, 2017 · iOS Sunless Sea Sunless Skies
As of today’s Sunless Sea update, the Pirate Poet and Cladery Heir are available to all players as part of the base game, and free of charge! We consulted with our Kickstarter backers before Christmas and they have graciously said that the more people can play all of the content, the better. Please thank them, […]
Failbetter’s 7th Birthday and Sunless Sea News
January 11, 2017 · Failbetter Sunless Sea
Today is Failbetter Games’ 7th birthday! With such an auspicious date to celebrate, we thought it only right to share some equally exciting news with you—Sunless Sea is coming to iPad this spring! Zail your ship with a tap of your finger! The game will feature the full version of the original PC game, including […]
Sunless Skies Pre-Production: Talkin’ Bout Proc Generation
November 24, 2016 · Pre-Production Sunless Sea Sunless Skies
When we started working on Sunless Sea, there weren’t many games that attempted to blend exploration of a randomised playspace with interactive storytelling. In the process of making that game, we learned a lot about the sort of experiences we wanted to create, and also a few that we would perhaps want to avoid in […]